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This sample shows how to combine AMD FidelityFX™ Stochastic Screen Space Reflections (SSSR) with ray tracing in order to create high quality reflections.
Supports:
- DirectX®12
- Vulkan®
Part of the AMD FidelityFX™ SDK
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Download the latest version v1.0:
This release adds the following features:
- Just released!
Download the latest version as part of FidelityFX SDK v1.1
AMD FidelityFX Hybrid Reflections:
Various fixes and improvements.
Updated as part of AMD FidelityFX SDK v1.1:
- AMD FidelityFX backend updates, including buffer allocator overrides
- Updated documentation and release of reference documentation for SDK + Framework
- Native Microsoft® GDK® backend implementation library (requires developer access to GDK® program)
Features
- Hybrid Reflections
- Uses AMD FidelityFX SSSR to replace ray tracing intersection tests.
- Reshades re-projected pixels for accurate material evaluation.
- Supports lower resolution reflections using AMD FidelityFX Super Resolution (FSR) 1.0 upscaling.
- Uses per-pixel feedback to reduce hybridization cost.
- Ray-traced reflections.
- AMD FidelityFX reflection denoiser.
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AMD FidelityFX™ Stochastic Screen Space Reflections (SSSR)
The AMD FidelityFX SSSR effect provides an open-source library to easily integrate stochastic screen space reflections into your game.
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AMD FidelityFX™ Denoiser
AMD FidelityFX Denoiser is a set of denoising compute shaders which remove artefacts from reflection and shadow rendering.
Debug view
Left side: The hybrid stochastic reflections composited into the final scene.
Right side: Debug visualization which shows which pixels have their reflections calculated by ray tracing, screen space reflections, or a mix of the two.
Using hybrid stochastic reflections, decals which are rendered in screen space (and not present in the BVH) may be included in the reflections.
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Screen space reflection |
DXR ray |
Screen space reflection, followed by DXR ray |
No reflections |
Screen space reflection |
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DXR ray |
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Screen space reflection, followed by DXR ray |
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No reflections |
Requirements
- A graphics card with Direct3D® 12 and DXR support.
- Windows® 10 (64-bit recommended).
- Visual Studio® 2019 with Visual C++® and the Windows® 10 SDK installed.
Related to Hybrid Reflections
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Microsoft® Game Stack Live: Denoising Raytraced Soft Shadows on Xbox Series X|S and Windows with FidelityFX
We explain how FidelityFX Denoiser allows for high-quality raytracing results without increasing rays per pixel, and deep dive into specific AMD RDNA™ 2-based optimizations that benefit both Xbox Series X|S and PC.
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AMD FidelityFX™ Hybrid Shadows sample
This sample demonstrates how to combine ray traced shadows and rasterized shadow maps together to achieve high quality and performance.

AMD FidelityFX™ Denoiser
AMD FidelityFX Denoiser is a set of denoising compute shaders which remove artefacts from reflection and shadow rendering.

AMD FidelityFX™ Stochastic Screen Space Reflections (SSSR)
The AMD FidelityFX SSSR effect provides an open-source library to easily integrate stochastic screen space reflections into your game.
Version history
AMD FidelityFX Hybrid Reflections:
Various fixes and improvements.
Updated as part of AMD FidelityFX SDK v1.1:
- AMD FidelityFX backend updates, including buffer allocator overrides
- Updated documentation and release of reference documentation for SDK + Framework
- Native Microsoft® GDK® backend implementation library (requires developer access to GDK® program)
- Now part of AMD FidelityFX SDK.
- Vulkan support.
All part of the FidelityFX SDK!
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The AMD FidelityFX SDK is our easy-to-integrate solution for developers looking to include FidelityFX features into their games.
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