Introduction to the AMD FSR™ SDK
The AMD FSR™ SDK is a collection of highly optimized effects (headers and DLLs) that developers can integrate into DirectX®12 applications to enhance performance and visual quality. The AMD FSR™ SDK includes:
- FidelityFX™ Super Resolution 2.3.4
- FidelityFX™ Super Resolution 3.1.5
- FSR™ Upscaling 4.0.3
- FidelityFX™ Super Resolution Frame Generation 3.1.6
- FidelityFX™ Super Resolution Frame Generation Swapchain 3.1.6
- FSR™ Frame Generation 4.0.0
- FSR™ Ray Regeneration 1.0.0
- FSR™ Radiance Caching (Technical Preview)
Supported ecosystems
This version of the AMD FSR™ SDK comes with samples that run on the following APIs:
- DirectX®12
The shader code used by our sample framework is written in HLSL, and can easily be ported to other platforms which support modern shader models.
If you are a registered Xbox developer, you can find AMD FSR™ features available as part of the Microsoft Game Development Kit (GDK).
Samples
Most samples are written in C++, and use the Cauldron Framework sample framework.
Open source
The AMD FSR™ SDK is open source, and distributed under the MIT license.
For more information on the license terms please refer to the license.
Support
AMD maintains the FSR™ SDK with regular updates, new features, bug fixes, and compatibility and performance testing across a wide range of hardware.
If you encounter issues or have feature requests, please consider opening an issue.