Introduction to the AMD FSR™ SDK
The FSR™ SDK is a collection of heavily optimized effects (headers and DLLs) that can be used by developers to improve their DirectX®12 applications. The FSR SDK includes:
- FidelityFX Super Resolution 2.3.4
- FidelityFX Super Resolution 3.1.5
- FSR™ Upscaling 4.0.3
- FidelityFX Frame Generation 3.1.5
- FidelityFX Frame Generation Swapchain 3.1.5
- FSR™ Frame Generation 4.0.0
- FSR™ Frame Generation Swapchain 4.0.0
- FSR™ Ray Regeneration 1.0.0
- FSR™ Radiance Caching (Technical Preview)
Supported ecosystems
This version of the AMD FSR™ SDK comes with samples that run on the following APIs:
- DirectX(R)12
The shader code used by our sample framework is written in HLSL, and can easily be ported to other platforms which support modern shader models.
If you are a registered Xbox developer, you can find AMD FSR™ features available as part of the Microsoft Game Development Kit (GDK).
Samples
Most samples are written in C++, and use the Cauldron Framework sample framework.
Open source
AMD FSR™ SDK Samples are open source, and distributed under the MIT license.
For more information on the license terms please refer to the license.
Support
We endeavour to keep the AMD FSR™ SDK updated with new features and bug fixes as often as we can, and perform compatibility and performance testing on a wide range of hardware.
If you find an issue, or have a request for the FSR™ SDK, please consider opening an issue.