What's new in the AMD FSR™ SDK 2.2.0?
Welcome to the AMD FSR™ SDK. This revision to the SDK updates a number of AMD FSR™ Redstone DLL-based ML technologies.
New effects and features
- None
Updated effects
AMD FSR™ Upscaling 4.1.0
- Updated inference to improve quality in some titles.
- Performance optimmizations to several shaders.
AMD FSR™ Ray Regeneration 1.1.0
- Quality and memory improvements
- Addition of debug view modes using ffxDispatchDescDenoiserDebugView (ffx::DispatchDescDenoiserDebugView)
- API breaking additions:
- Dynamic configuration is now at the granularity of individual parameters:
- FfxApiDenoiserSettings is replaced with FfxApiConfigureDenoiserKey
- ffxConfigureDescDenoiserSettings (ffx::ConfigureDescDenoiserSettings) is replaced with ffxConfigureDescDenoiserKeyValue (ffx::ConfigureDescDenoiserKeyValue)
- ffxQueryDescDenoiserGetDefaultSettings (ffx::QueryDescDenoiserGetDefaultSettings) is replaced with ffxQueryDescDenoiserGetDefaultKeyValue (ffx::QueryDescDenoiserGetDefaultKeyValue)
- Type of ffxDispatchDescDenoiser::motionVectorScale is now FfxApiFloatCoords3D instead of FfxApiFloatCoords2D.
- Alpha channel of ffxDispatchDescDenoiser::diffuseAlbedo is now unused.
- Alpha channel of ffxDispatchDescDenoiser::specularAlbedo is now unused.
- Alpha channel of ffxDispatchDescDenoiserInput1Signal::fusedAlbedo is now unused.
- Alpha channel of ffxDispatchDescDenoiserInput4Signals::indirectSpecularRadiance::input, ffxDispatchDescDenoiserInput2Signals::specularRadiance::input, and ffxDispatchDescDenoiserInput1Signal::radiance::input now contain the specular ray length.
- Dynamic configuration is now at the granularity of individual parameters:
AMD FSR™ API
- Minor non-API breaking additions:
Updated Components
Starting with AMD FidelityFX™ SDK 2.0.0 the effects, previously combined in amd_fidelityfx_dx12.dll, are split into multiple DLLs based on effect type. Please see Introduction to FSR™ API for details.
PDBs are provided for the loader DLL.
Updated documentation
- FSR™ Upscaling 4.1 documentation.
- FSR™ Ray Regeneration documentation.
Deprecated effects
None.
Deprecated components
All SDK version 1 effects are now deprecated to that version of the SDK. For any pre-existing FidelityFX features (including the legacy FidelityFX Super Resolution sample), please refer to FidelityFX SDK 1.1.4.