AMF v1.4.35 adds multi-HW instance mode encoder, FFmpeg 7.0 & split frame encoding
Download v1.4.35 from GPUOpen today! Requires latest driver.
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Download v1.4.35 from GPUOpen today! Requires latest driver.
We’re very excited to be presenting at GPC 2024! Read on to see our highlights for this brand-new European graphics conference.
H-PLOC is a GPU-optimized algorithm for building BVHs. Read on to find out more about our v2.4 release of HIP RT.
Get the details on Brotli-G, including the modifications we made to Brotli, and how you can use it via our new SDK and Compressonator.
In this blog series, we share the lessons learned from tuning a wide range of scientific applications, libraries, and frameworks for AMD GPUs.
This first post in the ‘AMD lab notes’ series takes a look at AMD’s Matrix Core technology and how best to use it to speed up your matrix operations.
The finite difference method is a powerful tool for computational physics. This post covers how to implement a GPU-accelerated finite difference code using AMD’s HIP API.
Analyze the source code to RRA, and learn about amdrdf, a library for handling Radeon Data File (RDF) format, used by RRA and others.
AMD is pleased to support Microsoft’s recently released DirectStorage 1.1 with GPU Decompression. DirectStorage must be enabled by developers to realize the benefits.
Read about our improvements to RPR Interactive mode, a faster Vulkan ray-tracing renderer with better support for lights and materials, new nodes, and more.
Built on the groundbreaking AMD RDNA™ 3 architecture with chiplet technology, AMD Radeon™ RX 7900 Series graphics deliver next-generation performance, visuals, and efficiency.
Discover one of several ways to improve upscaled foliage appearance in the first of this five part blog series on getting the most out of our FSR 2.1 Unreal Engine plugin.
Learn which content changes you can make in the Unreal Engine editor to improve the appearance of upscaled foliage.