
AMD Schola v1.1.0 updated for UE 5.5, supports embedding RL in behavior trees, + more
AMD Schola lets you train RL-based AI NPCs with Unreal Engine.
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AMD Schola lets you train RL-based AI NPCs with Unreal Engine.
We now support new Microsoft® DirectX® and video encoding features, with the latest release of the AgilitySDK Preview Release 1.716.0.
This update to our AMD FSR 3 Unreal Engine 5 plugin includes FSR 3.1.3, and support for UE 5.5.
Our GDC23 presentations this year include temporal upscaling, our NEW FidelityFX SDK, GI, DirectStorage, CPU optimizations, tools, and more!
AMD GPU Services (AGS) 6.1 is now available, adding RDNA 3 GPU support, VS2022 versions of the static libs, and a new sample showing you how to use AGS extensions from DX12.
Compressonator v4.3 is out now! v4.3 features Brotli-G lossless compression, multi-texture mipmap generation, and much more.
Installation of the AMD ROCm™ software package can be challenging. This introductory material shows how to install ROCm on a workstation with an AMD GPU card that supports the AMD GFX9 architecture.
This latest version of Advanced Media Framework SDK also provides new options for VQEnhancer and AV1 encoder components, and Markdown docs.
AMD and LunarG are pleased to announce DirectX®12 (D3D12) and DirectX® Raytracing (DXR) support for the GFXReconstruct capture/replay tool.
The AMD RDNA™ 3 ISA reference guide is now available! The ISA guide is useful for anyone interested in the lowest level operation of the RDNA 3 shader core.
In this post we introduce two common optimizations that can be applied to the kernel to reduce data movement and bring us closer to the new peak: loop tiling to explicitly reduce memory loads and re-order the memory access pattern to improve caching.
In this video Zhuo Chen takes a look at the overview of the design and implementation of the AMD Render Pipeline Shaders SDK!
Render Pipeline Shaders (RPS) SDK is now available for open beta access!