Unreal Engine

Our Unreal Engine performance guide

Our dedicated team of Unreal Engine engineers have been working hard to put together our recommendations
for optimizing with your Unreal Engine code base.

Now updated for AMD FSR 3!

AMD FidelityFX Super Resolution 3

Our FSR 3.1.3 plugin for Unreal Engine 5 is available now!

AMD FidelityFX™ Super Resolution 3 (FSR 3) technology uses a combination of super resolution temporal upscaling technology and frame generation to deliver a massive increase in framerates in supported games.

AMD FSR 3 technology extends upon FSR 2’s upscaling by adding Frame Generation – the ability to generate entirely new game frames and present those to the user to improve FPS. FSR 3 does this by adding two new technologies – Frame Interpolation and Optical Flow enhanced from AMD Fluid Motion Frames.

Unreal Engine FSR 3 plugin page

Current FSR version: FSR 3.1.3a – supports up to UE 5.5 (March 2025)

Anti-Lag 2 SDK

Unreal Engine 5.5 plugin for AMD Anti-Lag 2 now available

The Anti-Lag 2 Unreal Engine plugin integrates with the AMD FSR 3.1.3 Unreal Engine plugin in order to function correctly with FSR 3 Frame Generation enabled when using the native Direct3D® 12 backend.

Current Anti-Lag 2 version: 2.03 – supports up to UE 5.5 (February 2025)

AMD FidelityFX Super Resolution 2

Our FSR 2 plugin for Unreal Engine 4.26/4.27 and UE5.0/5.1/5.2(.1) is available now!

Unreal Engine FSR plugin 2.2 locate the plugin screenshot

AMD FidelityFX™ Super Resolution 2 (FSR 2) is our open source temporal upscaling solution. FSR 2 uses cutting-edge temporal algorithms to reconstruct fine geometric and texture detail, producing anti-aliased output from aliased input.

Find out what our open source, high-quality solution for producing high resolution frames from lower resolution inputs can do for your game!

Current FSR version: FSR 2.2.1b (August 2023)

FSR 2.1 (onwards) Unreal Engine performance patches

Don’t miss our very detailed blog series which explains what the patches which come supplied with the plugin are, how to install them, and how use them to your benefit. You can also learn about the changes you can make to get similar benefits without using the patches.

Read the experiences of a game developer integrating our FSR 2.1 Unreal Engine plugin

AMD FidelityFX Super Resolution

Why not also try our FSR 1 plugin for Unreal Engine 4?

Unreal Engine FSR1.0 plugin

Any developer using a version of Unreal Engine 4 at v4.27.1 or greater can install our FSR 1 plugin.

FSR 1 uses a collection of cutting-edge algorithms with a particular emphasis on creating high-quality edges, giving large performance improvements compared to rendering at native resolution directly. This enables “practical performance” for costly render operations, such as hardware ray tracing.

Performance patches

Registered Unreal Engine developers only!

In order to access the patches you must be a registered Unreal Engine developer with access to the Unreal Engine GitHub repository.

Many of the optimization efforts that produce these patches are eventually integrated directly into a stock release of Unreal Engine. The patches presented here represent optimizations that have not been taken into Unreal Engine, and generally meet one of the following criteria:

  • A similar optimization has already been applied in a subsequent release of stock Unreal Engine, and we wanted to make it available for prior versions that are still widely used.
  • The optimization is still being reviewed for inclusion into stock Unreal Engine, and is provided here in the meantime.
  • The optimization contains one or more AMD-specific implementations which, while they do not impact non-AMD performance, are not widely applicable enough for stock release.
Patch nameIntegration difficulty4.254.244.23
AGS 5.4 Integration and DX12 Engine Registration
Strongly recommended. This optimization works by integrating the AMD GPU Services library at version 5.4, which then allows application registration under the D3D12RHI.
Very easy-DownloadDownload
Prioritize ClearRenderTargetView over clearing RT regions by drawing quads
This optimization works by eliminating the usage of rendered quads to clear a texture, and instead always calling ClearRenderTargetView().
Very easy--Download
Replace anisotropic samplers during Shadow Depths
This optimization works by identifying scenarios in which Unreal Engine will insert anisotropic samplers during the ShadowDepths pass that will not directly affect the depth output. It replaces them with Trilinear samplers instead.
Very easy--Download
Eliminate unnecessary and slow RT clears
This optimization works by identifying Render Targets which are subjected to expensive and slow clears, but are likely to subsequently have every pixel written without blending. Such clears can be skipped without penalty.
EasyDownloadDownloadDownload
Use Compute for Histogram-based reduction during Lens Exposure
This optimization works by replacing the PostProcessHistogramReduce PS with a Compute shader implementation that leverages LDS to avoid looping texture samples.
Very easyDownloadDownloadDownload
Use one triangle for fullscreen draws
This optimization works by replacing fullscreen clears or copies which have been implemented by drawing a dual-triangle quad over an entire render target with a single triangle which also covers that entire render target (and then some).
Very easyDownloadDownloadDownload
Reduce memory pressure on RT volume during Translucent Lighting
This optimization works by recognizing that the pair of 64x64x64 3D textures used in the FilterTranslucentVolume pass have an alpha channel that is regularly unused. In these cases, converting those volumes from RGBA16 to R11G11B10 can yield significant performance gains with minimal side effects.
Very easyDownload-Download
Use Compute for HZB Mip Generation
This optimization works by replacing UE4’s existing Pixel Shader HZB downsampling implementation with a tightly-threaded Compute Shader implementation.
Very easy--Download
Use Compute for combining LUTs during Post Processing
This optimization works by forcing the usage of an already-existing Compute path for LUT combination.
Very easy--Download
Improve AO Shader memory access pattern
This optimization works by making a trio of small modifications to the AmbientOcclusion PS implementation.
1. Eliminate a sample into a randomized texture, and replace it with a computed value.
2. Reorganize HZB samples to improve cache utilization.
3. Eliminate a small amount of processing if OPTIMIZATION_O1 is defined.
Very easyDownload-Download

Feature patches

Registered Unreal Engine developers only!

In order to access the patches you must be a registered Unreal Engine developer with access to the Unreal Engine GitHub repository.


Patch #NameDescriptionDifficultyUE 4.27UE 4.26UE 4.25
4AMD FidelityFX – Super Resolution 2 (FSR 2)Uses cutting-edge temporal algorithms to reconstruct fine geometric and texture detail, producing anti-aliased output from aliased input. Learn more about FSR 2Easy (Plugin guide, Patches guide)Download plugin (Patches included)Download plugin (Patches included)Not available
5AMD FidelityFX – Super Resolution (FSR)Produces high resolution frames from lower resolution inputs, with a particular emphasis on creating high-quality edges. Gives large performance improvements compared to rendering at native resolution directly. Learn more about FSREasy (Docs PDF)Plugin availableDownloadNot available
6TressFX 5.0 (Unreal Engine patch only)TressFX 5.0 has been designed to build upon the many features of TressFX 4.1 while being much easier to use. Learn moreEasy (Developer Guide PDF)DownloadDownloadNot available
7AMD FidelityFX – Variable Shading (VS)Provides an open source implementation to easily integrate Variable Rate Shading into UE4. Learn moreVery easyNot availableDownloadNot available
8AMD FidelityFX – Single Pass Downsampler (SPD)Provides an optimized solution for creating up to 12 MIP levels of a texture. This patch provides SPD optimization to the Bloom effect to accelerate texture creation. Learn moreEasyNot availableDownloadDownload
9AMD FidelityFX – Luminance Preserving Mapper (LPM)Integrates HDR, FreeSync™2, and wide gamut tone and gamut mapping. UE4.25+ only. Learn moreMediumNot availableDownloadDownload
10AMD FidelityFX – Contrast Adaptive Sharpening (CAS)Integration of FidelityFX CAS into Unreal Engine’s renderer. Learn moreVery easyNot availableDownloadDownload
11Chroma KeyingEnables GPU accelerated compositing of content and videos based on color keying.Very easyNot availableDownloadDownload
12360 Video StitchingEnables GPU accelerated stitching of recorded or live video streams.MediumNot availableDownloadDownload
13Advanced Media FrameworkAccelerated multimedia processing, including video playback and encoding. Learn moreVery easyNot availableDownloadDownload
14FEMFX – Finite Element Method*Accelerated CPU library for Finite Element Method (FEM) to compute physics for many different materials, duplicating real-world bending and breaking effects. FEMFX is only available for Unreal Engine 4.18HardNot availableNot availableNot available

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