
Vulkan® Memory Allocator
VMA is our single-header, MIT-licensed, C++ library for easily and efficiently managing memory allocation for your Vulkan® games and applications.
Back in May, as part of the relaunch of our GPUOpen website, we released four new FidelityFX effects, to join our already widely-used FidelityFX CAS (Contrast Adaptive Sharpening) effect.
Today, we’re making these shiny new effects even better! We’ve just introduced Vulkan® support to:
Don’t worry – we can count! Our other new effect we released in May – FidelityFX SPD (Single Pass Downsampler) – already supports Vulkan®. The latest features we’ve added to it today deserve their own news post; you can find out about FidelityFX SPD v2.0 here.
Learn more about these updated effects with the links below:
Not only that, but to support these updates, we’ve also released version 1.2 of Cauldron. This is our framework library for rapid prototyping using either the Vulkan® or Direct3D® 12 APIs.
The Cauldron v1.2 update has the following features:
Find out more and download the latest version of Cauldron here: