AMF v1.4.33 provides native DX12 encoding support, public Vulkan Khronos decoding extensions + more
In addition, AMF on Linux can now be used with AMD Pro Vulkan and experimentally with RADV drivers. Download Advanced Media Framework now!
In addition, AMF on Linux can now be used with AMD Pro Vulkan and experimentally with RADV drivers. Download Advanced Media Framework now!
The second post in this series on mesh shaders covers best practices for writing mesh and amplification shaders, as well as how to use the AMD Radeon™ Developer Tool Suite to profile and optimize mesh shaders.
This post is the start of a new series which aims to demystify mesh shaders through examples and tutorials.
This blog series provides detailed explanations, analysis, use-case examples, tutorials, and advice about mesh shading.
It is often difficult to know where to start when taking your first in the world of graphics. This guide is here to help with a discussion of first steps and a list of useful websites.
Learn more about the power of work graphs API in our detailed blog, taking you step-by-step through an example which implements a scanline rasterizer.
The D3D12_HEAP_TYPE_GPU_UPLOAD flag in Direct3D 12 provides a good alternative to other ways of uploading data from the CPU to the GPU. Check out our quick guide to effective use of this flag.
Our primer on GPU Work Graphs introduces this exciting new paradigm for graphics developers, which enable a live shader kernel to dispatch new workloads on-demand without needing to circle back around to the CPU first.
Join us for a presentation about DirectStorage and how to integrate it to extract optimal load time and streaming performance.
Our one-stop resource for getting great AMD RDNA™ performance on Vulkan® and DirectX®12 APIs!
AMD and LunarG are pleased to announce DirectX®12 (D3D12) and DirectX® Raytracing (DXR) support for the GFXReconstruct capture/replay tool.
This talk is a joint-presentation with Avalanche Studios Group explaining how their in-house APEX Engine manages memory with the help of VMA/D3D12MA.