The AMD FidelityFX™ SDK 1.1.3 is now available on GPUOpen
Our latest AMD FidelityFX SDK release includes AMD FSR 3.1.3. There are multiple bug fixes, plus new frame pacing tuning options.
Our latest AMD FidelityFX SDK release includes AMD FSR 3.1.3. There are multiple bug fixes, plus new frame pacing tuning options.
The AMD FidelityFX SDK 1.1.2 release includes fixes for issues with FSR 3.1.1, and code changes needed for the October release of the Microsoft GDK.
This integration enhances upscaling capabilities, offering improved temporal stability and detail preservation.
Our patch release includes some FSR 3.1 fixes, support for AL2, and code changes needed for the upcoming release of the Microsoft Game Development Kit (GDK).
In this two-part blog series, we will investigate Brixelizer GI to pinpoint the problems faced with foliage-heavy scenes and then look solutions to adding support.
This article describes Brixelizer GI’s functionality to better highlight the problem with foliage.
To improve the quality of foliage in Brixelizer GI, we must modify the algorithm to support alpha-clipped geometry.
As of FidelityFX SDK version 1.1, Brixelizer and Brixelizer GI are now unleashed to world so in this article we aim to discuss a few practical use cases and provide you with some tips you can apply for getting the most performance out of Brixelizer in your application.
AMD FidelityFX Super Resolution (FSR) 3.1 is now available. This post details some of the major updates to this latest change to FSR.
The AMD FidelityFX SDK v1.1 is now available. This update introduces three new FidelityFX™ technologies: FSR 3.1, Breadcrumbs, and BrixelizerGI.
We’re proud to introduce a brand-new FidelityFX technology: AMD FidelityFX Breadcrumbs. Breadcrumbs is a cross-platform library for post-morten analysis of GPU crashes.
AMD FidelityFX™ Brixelizer GI is compute-based real-time dynamic global illumination solution built upon sparse distance fields.