Our Unreal Engine FSR 2.2 plugin is now available to download on GPUOpen
Updates to our Unreal Engine plugin for AMD FidelityFX Super Resolution 2.2, including ghosting improvements and support for UE 5.1.
Updates to our Unreal Engine plugin for AMD FidelityFX Super Resolution 2.2, including ghosting improvements and support for UE 5.1.
In this guest post by EBB Software, learn how they integrated our FSR 2.1 plugin for Unreal Engine into their first title: Scorn
Today, the FSR 2.2 source code and accompanying sample is available to all through our GitHub repository.
Discover one of several ways to improve upscaled foliage appearance in the first of this five part blog series on getting the most out of our FSR 2.1 Unreal Engine plugin.
Learn which content changes you can make in the Unreal Engine editor to improve the appearance of upscaled foliage.
Find out how to apply one of our supplied Unreal Engine patches to improve upscaled foliage appearance with our FSR 2.1 plugin.
See ways you can improve suboptimal FSR 2 results caused by animated materials obscured by a fine mesh or grill with no motion vectors.
This final part demonstrates how to apply the LitReativeShadingModel patch which adds a new Lit Reactive shading model.
One of our engineers shares the improvements we’ve made with AMD FidelityFX Super Resolution 2 to ghosting, temporal stability, and more.
Find out how to install and configure the AMD FidelityFX Super Resolution (FSR) 2 plugin for Unreal Engine 4.26/4.27 and UE5.
AMD FSR 2 source code is now available! Take a look at our powerful FSR 2 API, as well as full source, samples, and documentation.
EXOR Studios and AMD have collaborated to add Variable Rate Shading in The Riftbreaker. Read this guest blog to find out more!