![Content changes to improve foliage](https://gpuopen.com/wp-content/uploads/2022/09/UE2_1_featured_part2-300x164.jpg)
AMD FSR 2 UE plugin enhancements part 2: Improving foliage appearance via content changes
Learn which content changes you can make in the Unreal Engine editor to improve the appearance of upscaled foliage.
Learn which content changes you can make in the Unreal Engine editor to improve the appearance of upscaled foliage.
Find out how to apply one of our supplied Unreal Engine patches to improve upscaled foliage appearance with our FSR 2.1 plugin.
See ways you can improve suboptimal FSR 2 results caused by animated materials obscured by a fine mesh or grill with no motion vectors.
This final part demonstrates how to apply the LitReativeShadingModel patch which adds a new Lit Reactive shading model.
One of our engineers shares the improvements we’ve made with AMD FidelityFX Super Resolution 2 to ghosting, temporal stability, and more.
Find out how to install and configure the AMD FidelityFX Super Resolution (FSR) 2 plugin for Unreal Engine 4.26/4.27 and UE5.
AMD FSR 2 source code is now available! Take a look at our powerful FSR 2 API, as well as full source, samples, and documentation.
EXOR Studios and AMD have collaborated to add Variable Rate Shading in The Riftbreaker. Read this guest blog to find out more!
FSR 2.0 is now available for gamers to experience first hand. Find out more with this AMD.com blog post.
UE4 TressFX 5.0 has been designed to build upon the many features of UE4 TressFX 4.1, while being much easier to use. Find out what’s new!
This talk will deep-dive into the rendering technology of Deathloop. We will explore the challenges and lessons learned.
This session covers the collaboration between AMD and Luminous Productions on their upcoming title: Forspoken.