Radeon™ GPU Profiler 1.15 provides an enhanced ISA view experience and more
Radeon GPU Profiler v1.15 adds an enhanced user experience for GPU ISA disassembly, mesh shader event names, WMMA support, and more.
Radeon GPU Profiler v1.15 adds an enhanced user experience for GPU ISA disassembly, mesh shader event names, WMMA support, and more.
This post gives an overview of AMD’s open source profiling tools, helping you diagnose bottlenecks and understand how your application is using the hardware.
This talk gives an overview of RGP, RMV, RRA, and RGA, introducing new features and improvements, and reveal the current work in progress.
This talk at Vulkanised 2023 covers how to use the Radeon Developer Tool Suite (RDTS) to optimize games using RADV and Steam Deck.
Compressonator v4.3 is out now! v4.3 features Brotli-G lossless compression, multi-texture mipmap generation, and much more.
AMD and LunarG are pleased to announce DirectX®12 (D3D12) and DirectX® Raytracing (DXR) support for the GFXReconstruct capture/replay tool.
Read this high level summary of our updates to RDTS for RDNA™ 3, including other new features and improvements, plus updates to GPUPerfAPI.
Radeon GPU Profiler 1.14 is here, with support for Radeon™ RX 7000 series GPUs, profiling HIP applications, and much more. Take a look!
The latest update for RRA includes changes to the camera system and support for split triangles and rebraided instances. Check it all out here!
Analyze the source code to RRA, and learn about amdrdf, a library for handling Radeon Data File (RDF) format, used by RRA and others.
In this video, Can Alper introduces RRA V1.0. He explains how to capture games using RDP and evaluate when to use RRA.
Optimizing the raytracing pipeline can be difficult. Discover how to spot and diagnose common RT pitfalls with RRA, and how to fix them!