
Radeon™ GPU Profiler 1.7
The latest Radeon™ GPU Profiler (RGP) v1.7 release adds support for the latest Radeon™ graphics cards: the RX 5500/RX 5300 series, and adds new UI features to help you better understand your GPU workloads.
The latest Radeon™ GPU Profiler (RGP) v1.7 release adds support for the latest Radeon™ graphics cards: the RX 5500/RX 5300 series, and adds new UI features to help you better understand your GPU workloads.
With DirectX 12 comes the power of generating disassembly and hardware resource usage statistics that are closest to the real-world case, and therefore making better performance optimization decisions.
Earlier this year, RGA 2.2 shipped with a new mode of the command line tool that added support for Direct3D® 12 compute pipelines. RGA 2.3 extends that functionality to support graphics pipelines as well.
We have added support for AMD’s new Radeon RX 5700 and RX 5700 XT ‘Navi’ graphics cards.
Radeon GPU Analyzer (RGA) has support for DirectX12 compute shaders with the command line tool. This mode can generate GCN/RDNA ISA disassembly for your compute shaders, regardless of the physically installed GPU.
Radeon GPU Analyzer (RGA) 2.2 introduces support for Direct3D 12 compute shaders in a new mode (-s dx12) of the command line tool.
Microsoft® PIX is the premiere integrated performance tuning and debugging tool for Windows game developers using DirectX® 12.
The v1.5 RGP release has one of the biggest upgrades of its feature set since its first release.
RGA lets you write and edit shader or kernel programs, and then analyse the generated machine ISA for a wide range of supported AMD GPUs, showing you the isolated cost of a particular program as you develop it.
This version contains several new features and optimizations, including new installers for the SDK, CLI and GUI tool, new batch compress support, improvements to Compressonator’s BC6H and ETC2 support, a new glTF model previewer, and more.
Learn what a context roll on our GPUs is, how they apply to the pipeline and how they’re managed, and what you can do to analyse them and find out if they’re a limiting factor in the performance of your game or application.
Microsoft PIX is the premiere integrated performance tuning and debugging tool for Windows game developers using DirectX 12.