GPU Work Graphs mesh nodes now in Vulkan®
We’ve added mesh nodes to our Vulkan® experimental extension, VK_AMDX_shader_enqueue.
We’ve added mesh nodes to our Vulkan® experimental extension, VK_AMDX_shader_enqueue.
Features stable support for RADV drivers for AMF on Linux in VideoConverter / HQScaler / VideoEncoder (experimental for decoder), DX11 support for FRC component, Linux support for DVR sample.
VMA V3.1 gathers fixes and improvements, mostly GitHub issues/PRs, including improved compatibility with various compilers and GPUs.
In addition, AMF on Linux can now be used with AMD Pro Vulkan and experimentally with RADV drivers. Download Advanced Media Framework now!
The latest version of Radeon™ GPU Detective is out now! RGD v1.1 introduces support for post-mortem analysis of Vulkan applications on Windows.
It is often difficult to know where to start when taking your first in the world of graphics. This guide is here to help with a discussion of first steps and a list of useful websites.
AMD is providing an experimental AMD extension to access GPU Work Graphs in Vulkan. Check out this post for usage examples and resources.
Radeon Memory Visualizer v1.6 adds improved device configuration information, and more parameters on the resource details pane.
Our one-stop resource for getting great AMD RDNA™ performance on Vulkan® and DirectX®12 APIs!
This talk at Vulkanised 2023 covers how to use the Radeon Developer Tool Suite (RDTS) to optimize games using RADV and Steam Deck.
VMA appears as an optional component that can be selected in the Vulkan SDK 1.3.216.0 installer.
Find out more about the latest releases of VMA and D3DMA – our easy-to-integrate memory allocation libraries for Vulkan® and Direct3D® 12.