
We regularly send our talented engineers to present at various industry conferences to share their knowledge and experience with the wider game developer audience, often in conjunction with other game developers.
These engaging and informative sessions range from talks for beginners to complex discussions for experienced developers, and of course introducing and demonstrating new products or major feature updates to our existing products.
This page provides an index for the main events we attend, but we also have a presentations page, a publications page, and a videos page which you may also find useful.
Game Developers Conference (GDC) 2024
We had a fantastic GDC 2024, and it was great to see you all there!
Once again, we were invited to present at the Advanced Graphics Summit, and we were incredibly excited to share the performance gains we’ve been able to achieve with work graphs.
Our six sponsored sessions this year covered the announcement of AMD FSR 3.1, which was part of our FSR 3 presentation with Massive Entertainment, a deep dive into mesh shaders, a big reveal on AMD FidelityFX Brixelizer GI, our always-popular CPU optimization session, and we had guests from Nixxes and Striking Distance Studios at our two tools sessions.
Find out more about our announcements and the sessions with the link to your right!

GDC 2023
We very much enjoyed seeing so many of you at GDC 2023!
We were delighted to have been invited to present at the Advanced Graphics Summit again this year with a talk on our solution for two-level radiance caching.
Our six sponsored sessions this year covered some exciting and significant developments with our AMD FidelityFX™ technologies, a look at Microsoft® DirectStorage, and our ever-popular presentations on how to optimize performance with Ryzen™ processors, and the latest details from our tools team.
Read our report on GDC and our announcements with the link to your right!

GDC 2022
AMD has always had a strong presence at the Game Developers Conference, and GDC 2022 was no exception.
We had sessions covering the details of the newly-announced AMD FidelityFX Super Resolution 2 (FSR 2), introduced our new Radeon™ Raytracing Analyzer, and shared the stage with AAA developers to go behind the scenes with the development of their games.
You can watch the videos and grab the slides on our GDC 2022 page – almost as good as being there!

Previous years at GDC
Were you there in previous years, or just want to catch up on what you missed? Have a read of our blogs from GDCs of the past.






All GDC Presentations
If you just want to dive right into all our GDC presentations, you’ll find them here:

Digital Dragons
Digital Dragons is a major annual games industry conference covering Central and Eastern Europe. We usually send along members of our team to meet with developers, and deliver presentations.

SIGGRAPH
SIGGRAPH describes itself to be the world’s largest and most influential conferences on computer graphics and interactive techniques. Our engineers regularly attend, and publish papers relating to their research and deliver presentations, or provide demonstrations.
If publication papers are your thing, make sure to visit our publications page where you can also find our SIGGRAPH papers.
Digital Dragons
Other industry conferences
Let's build... 2020
With conferences either cancelled or virtual in 2020, we hosted our own virtual event “Let’s build…”.
This event was part of the relaunch of GPUOpen that year, to support our new releases and updates.
Read more in our dedicated area.
What else?
Explore more of our documentation here on GPUOpen!



