| GDC 2015

The Game Developer Conference 2015 (GDC15) was held March 2015 in the Moscone Center in San Francisco.  


Getting the Best out of D3D12Dave Oldcorn, Software Engineering Fellow, AMD; Evan Hart, Principal Engineer, NVIDIA
Visual Effects in Star CitizenAlistair Brown, Director of Graphics Programming, Cloud Imperium
Advancements In Tiled RenderingGareth Thomas, Developer Technology Engineer, AMD
Low Latency and Stutter-Free Rendering in VR and Graphics Applications Layla Mah, Lead Architect, VR & Advanced Rendering, AMD
Optimizing Games for Graphics Core Next Architecture using AMD Graphics ToolsGordon Selley and Sigal Algranaty, Software Development Engineers, AMD
Augmented Hair in Deus Ex Universe Projects – TressFX 3.0Jason Stewart, Software Engineer, AMD and Uriel Doyon, 3D Programmer, Eidos-Montréal
 D3D12 A new meaning for efficiency and performanceDave Oldcorn, Software Engineering Fellow, AMD; Stephan Hodes, Developer Technology Engineer, AMD; Max McMullen, Principal Development Lead, Microsoft; Dan Baker, Graphics Architect, Oxide Games