Version 4.1 of Compressonator was released in November 2020. Here we discuss the new features you will find in this version.
SNORM Support for BC4 and BC5
Signed channel component processing is available in the Compressonator SDK, Command-Line, and GUI applications.
This supports processing textures from 8-bit unsigned or signed channels to BC4 and BC5 formats.
MIP Map Filter Support Using either GPU or CPU
Use the GUI application’s Generate MIP Map option on a variety of image formats to produce MIP maps filtered for optimal GPU or CPU use.
Options for using a Compressonator Box filter or DirectX® based filters are provided.
Gamma correction can be applied to the image pixels after MIP map generation by changing the default 1.0 value higher (darken the image) or lower (brighten the image).
GPU-based compression and MIP map generation
Analyze the effects of GPU extensions to process images, which uses the GPU to generate BCn compressed images and MIP maps without the need for user shader code.
Just enable the GUI Application Settings options to set the encoding with GPU, and optionally set generating GPU-based MIP maps as shown:
Once the images are processed, users can view the quality of the resulting images with the application’s image view PSNR feature.
PSNR Display Feature for GUI Image Views
All Compressed image views in the GUI application display a PSNR value for each MIP level and cube face.
Users can log and compare the quality of the compressed images and the effects that various filter options have on MIP levels after processing.
KTX2 File Support
A KTX version 2 plugin has been added to the SDK, that supports saving and loading multichannel images, BCn, ETCn, and ASTC codecs.
Additional support for universal textures and streaming can be added upon request.
For specific KTX2 feature enablement, please file a request via Compressonator GitHub issues.
CSV File Update to Support Automation
An error code field has been added to log the state of a processed image when using the command-line application option
The error code will be
for processed images, otherwise a value is set to indicate any errors encountered while the image was processed.
The screenshot above shows
is not processed, while
was processed without any errors.
Compressonator is a set of tools to allow artists and developers to more easily work with compressed assets and easily visualize the quality impact of various compression technologies.
Analyze, Optimize, Profile, Benchmark. We provide you with the developer tools you need to make sure your game is the best it can be!
Discover what our SDK technologies can offer you. Query hardware or software, manage memory, create rendering applications or machine learning, and much more!
Brotli-G is an open-source compression/decompression standard for digital assets (based on Brotli) that is compatible with GPU hardware.