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CPU performance optimization guide - part 4

CPU performance optimization guide - part 4

25th March 2025
Optimize CPU performance by manually writing x64 assembly code, offering a detailed comparison with compiler-generated instructions and achieving improved performance through streamlined instruction sets.
CPU performance optimization guide - part 3

CPU performance optimization guide - part 3

25th March 2025
We look at optimizing CPU performance by reducing the number of instructions, and highlights methods to enhance instruction efficiency and algorithm throughput.
CPU performance optimization guide - part 2

CPU performance optimization guide - part 2

18th November 2024
Part 2 of the CPU performance optimization guide explores cache invalidation issues, benchmarking, and prefetch optimization strategies for improved memory performance.
Work Graph Playground a learning framework for GPU Work Graphs

Work Graph Playground a learning framework for GPU Work Graphs

11th November 2024
Read about our latest sample for D3D12 GPU Work Graphs. We're making Work Graphs more accessible with a tutorial framework.
Meshlet compression

Meshlet compression

1st November 2024
We show how to diminish the memory footprint of meshlet geometry, thus both the index buffer and the vertex attributes. Decompression then happens on the fly on every frame in the mesh shader.
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