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Explore our continually-growing library of technical blogs, written by AMD engineers and guest game developers. Benefit from their valuable experience covering general development techniques, developing with AMD hardware, ray tracing, HPC, ML, Vulkan®, DirectX®, Unreal Engine®, and lots more. 

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Sim-to-real in AMD Schola

Sim-to-real in AMD Schola

Replicating a physical line-following device in Unreal® Engine and training it with reinforcement learning using AMD Schola.
Animating geometry with AMD DGF

Animating geometry with AMD DGF

The AMD DGF SDK has been updated with improvements and new features, including the addition of an animation-aware encoding pipeline.
AMD releases Vulkan support for Dense Geometry Format

AMD releases Vulkan support for Dense Geometry Format

We’ve released a provisional Vulkan® extension for AMD Dense Geometry Format (DGF), our block-based geometry compression technology.
CPU performance optimization guide - part 4

CPU performance optimization guide - part 4

Optimize CPU performance by manually writing x64 assembly code, offering a detailed comparison with compiler-generated instructions and achieving improved performance through streamlined instruction sets.
CPU performance optimization guide - part 3

CPU performance optimization guide - part 3

We look at optimizing CPU performance by reducing the number of instructions, and highlights methods to enhance instruction efficiency and algorithm throughput.
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