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Explore our continually-growing library of technical blogs, written by AMD engineers and guest game developers. Benefit from their valuable experience covering general development techniques, developing with AMD hardware, ray tracing, HPC, ML, Vulkan®, DirectX®, Unreal Engine®, and lots more. 

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Training an X-ARM 5 robotic arm with AMD Schola and Unreal Engine

Training an X-ARM 5 robotic arm with AMD Schola and Unreal Engine

Train a robot arm with reinforcement learning in AMD Schola using Unreal® Engine, progressively increasing task complexity to adapt to changing conditions.
Announcing AMD Schola v2: Next-generation reinforcement learning for Unreal Engine

Announcing AMD Schola v2: Next-generation reinforcement learning for Unreal Engine

AMD Schola v2 is a major update to the open-source reinforcement learning plugin for Unreal® Engine 5, offering significant improvements in capabilities, performance, and ease of use for training and deploying AI agents.
Sim-to-real in AMD Schola

Sim-to-real in AMD Schola

Replicating a physical line-following device in Unreal® Engine and training it with reinforcement learning using AMD Schola.
Animating geometry with AMD DGF

Animating geometry with AMD DGF

The AMD DGF SDK has been updated with improvements and new features, including the addition of an animation-aware encoding pipeline.
AMD releases Vulkan support for Dense Geometry Format

AMD releases Vulkan support for Dense Geometry Format

We’ve released a provisional Vulkan® extension for AMD Dense Geometry Format (DGF), our block-based geometry compression technology.
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