Orochi 2.0 adds many more CUDA/HIP functions + more demos
Orochi 2.0 has almost exhaustive CUDA/HIP functions, new demos, and multiple other improvements.
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Orochi 2.0 has almost exhaustive CUDA/HIP functions, new demos, and multiple other improvements.
This update to our AMD FSR 3 UE5 plugin provides improved UI rendering quality with DX12, improved generation of reactive mask for translucent elements + small bug fixes. FSR 3 source also updated on GitHub.
The source code for the core of our easy-to-integrate ray tracing library for HIP is now available on GitHub.
RMV v1.2 introduces range-based address searching, resource tooltip, and has been updated to work with Qt 5.15.2.
The source code for AMD FidelityFX Super Resolution is now available here on GPUOpen. But that’s not all…
Our Blender® add-on, Autodesk® Maya® plug-in, and the SideFX® Houdini™ (USD) plug-in now incorporate the latest Radeon™ ProRender SDK.
Xbox developers can now access a preview of FSR in the Xbox Game Development Kit.
The source code is coming to GPUOpen mid July, but you can find out how it works here on our new FSR page.
Smart Access Memory (SAM) provides the CPU with direct access to all video memory. These guidelines help you to improve CPU and GPU performance using SAM.
We’re very excited to share some early details for developers about our upcoming AMD FidelityFX Super Resolution.
We are very excited to announce our support for Unreal Engine 5 early access, including the release of our UE5-optimized developer driver.
On Mind Inc have created a digital human, SUA, using AMD TressFX. Watch the video now!
Our accelerated ray intersection library for DirectX®12 and Vulkan®. The source code for v4.1 is now available on GitHub under the MIT license.