Orochi 2.0 adds many more CUDA/HIP functions + more demos
Orochi 2.0 has almost exhaustive CUDA/HIP functions, new demos, and multiple other improvements.
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Orochi 2.0 has almost exhaustive CUDA/HIP functions, new demos, and multiple other improvements.
This update to our AMD FSR 3 UE5 plugin provides improved UI rendering quality with DX12, improved generation of reactive mask for translucent elements + small bug fixes. FSR 3 source also updated on GitHub.
The source code for the core of our easy-to-integrate ray tracing library for HIP is now available on GitHub.
The latest version of Radeon™ GPU Detective is out now! RGD v1.1 introduces support for post-mortem analysis of Vulkan applications on Windows.
Download the latest version of Advanced Media Framework, with a new FRC component, improvements and cleanup in sample presenters, and more.
Our DirectStorage sample renders a scene while asynchronously loading assets using the DirectStorage API.
Introducing AMD RenderStudio – a set of tools for cross-user collaboration using the OpenUSD and MaterialX ecosystem.
It is often difficult to know where to start when taking your first in the world of graphics. This guide is here to help with a discussion of first steps and a list of useful websites.
This blog post shows how it is possible to use HIP RT to accelerate neighbor search in Smoothed Particle Hydrodynamics (SPH) simulations.
Head over to our FSR 2.2 Unreal Engine page to download our UE 5.3.1 plugin today, and also learn how to get the best results.
Sparse matrix vector multiplication (SpMV) is a core computational kernel of nearly every implicit sparse linear algebra solver. This is the first post in the series covering SpMV.
HIP Ray Tracing v2.1 adds support for batch construction, global/dynamic stacks, transformation query functions, plus other new features.
Learn more about the power of work graphs API in our detailed blog, taking you step-by-step through an example which implements a scanline rasterizer.