It's never been easier to start using Radeon™ ProRender!

In order to simplify and streamline our Graphics & CGI developer technology, Radeon™ ProRender SDK, Radeon™ Rays, Radeon™ Image Filtering Library, and Radeon™ ML have a new home alongside our other tools and SDKs.

We are proud to be able to serve such a vibrant and creative community, and extend our warmest welcome to Radeon™ ProRender developers!

You can start developing with Radeon™ ProRender more easily than ever before. This is because from today, we’ve moved to a clearer, simpler Apache 2.0 license.

We’re also moving the Radeon™ ProRender SDK to a new home on GitHub.

Radeon™ Rays

Radeon™ Rays is also getting a substantial update. Our ever dependable ray tracing library sees it’s fourth major version being released today! Radeon™ Rays 4.0 includes shiny, new compute-based backends. Including for the first time, DirectX®12!

Check out the new Radeon™ Rays page for more details

Radeon™ ML

We’re also very happy to make Radeon™ Machine Learning (Radeon™ ML) available today. Radeon™ ML is an SDK for high-performance deep learning inference on GPUs. This library is designed to support any desktop OS and any vendor’s GPU with a single API to simplify the usage of ML inference.

Radeon™ ML is built on DirectML (DirectX®12), MiOpen (OpenCL), and MPS (Metal®). This means it uses native low-level API to achieve the best possible performance as on every OS.

Don't miss out...

This Friday (the 15th of May) is our first ever Let’s Build… event. As part of that event two of the brilliant engineers behind Radeon™ ProRender technology will be sharing the latest, juicy details. Join Dmitry Kozlov and Takahiro Harada for an in-depth look at what’s coming in Radeon™ ProRender 2.0.

Obviously we understand that hearing about all the fancy new stuff coming in Radeon™ ProRender 2.0 is going to make you want to get stuck in and try it out. That’s why we’re also making available a Beta version of Radeon™ ProRender 2.0 from today.