AMD Radeon™ ProRender SDK

Mercedes

Fast. Easy. Incredible.

AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunningly photorealistic images.

  • Uses open standards and supports OpenCL™ or Apple®, Metal® (HIP beta support).
  • Supports both AMD GPUs and CPUs as well as those of other vendors, as long as they support OpenCL™ or Apple® Metal®.
  • Supports hardware-accelerated ray tracing when used with AMD Radeon™ RX 6000 Series and RX 7000 Series graphics cards.
  • Works across Windows®, Linux®, and macOS® 1,2.
  • The SDK is available under the Apache 2.0 license.

Radeon™ ProRender creates stunningly photorealistic images

Physically correct

Features an extensive native physically-based material and camera system to enable true design decisions with global illumination.

Balances GPU and CPU

Can simultaneously use and balance the compute capabilities of multiple GPUs and CPUs — on the same system, at the same time.

Fast and accurate

A powerful combination of cross-platform compatibility, rendering capabilities, and efficiency helps reduce the time required to deliver true-to-life images.

Radeon ProRender

Watch Radeon ProRender 2.0: Faster, Easier, Even More Incredible on YouTube in a new window

AI-Accelerated denoising

Harness the power of machine learning to produce high-quality final and interactive renders in a fraction of the time traditional denoising takes4.

Full spectrum rendering

DirectX®12 and Vulkan® API-based Full Spectrum Rendering technology supports every stage of the rendering pipeline from rasterized to path-traced reality5.

Next generation rendering

Upgraded to Radeon™ ProRender 2.0 with an improved rendering algorithm and support for hardware-accelerated ray tracing on AMD Radeon™ RX 6000 Series graphics cards.

…and it’s free!

Free Radeon™ ProRender plug-ins are currently available for many popular 3D content-creation applications to create stunning, physically accurate renders.

Radeon™ ProRender plug-ins

Open source plug-ins and add-ons are freely available for developers to use as implementation examples and for the rendering community to build upon.

Autodesk® Maya®, Blender®, and SideFX® Houdini™ plug-ins support hardware-accelerated ray tracing when used with AMD Radeon™ RX 6000 Series graphics cards.

Learn more about our plug-ins from our blogs

Cloud rendering

Revolutionize your render times with the cloud! Render Pool™, provides distributed cloud-based high-speed rendering services for your exported Radeon™ ProRender scenes6.

AMD USD Hydra Plug-in for Blender

MaterialX logo
Blender logo
USD logo

Pixar® USD™ technology is quickly becoming an industry standard, and Blender® is an equally important 3D software that needs to work in a larger ecosystem of other content creation applications. 

There is now a robust and open way to exchange and assemble data from multiple assets in Blender thanks to our new USD™ Hydra™ plug-in that includes Radeon™ ProRender and uses the open source MaterialX standard for materials.

GPUOpen MaterialX library

If you’re looking for a resource for MaterialX samples, look no further than our MaterialX library.

AMD GPUOpen Materials Library

Discover some of the stunning renderings produced by the Radeon™ ProRender Community

Created by AMD

Created by AMD

Created by AMD

Created by Yohsuke Nakano

Render by ACCA Software in Edificius

Render by ACCA Software in Edificius

Created by Johannes Wilde Radeon using AMD Radeon™ ProRender for Blender®

Created by James Lawley using AMD Radeon ProRender™ for Audodesk® 3ds Max®

Created by James Lawley using AMD Radeon ProRender™ for Audodesk® 3ds Max®

Created by Nick Nikiforov using AMD Radeon ProRender™ for Audodesk® 3ds Max®

Created by Nick Nikiforov using AMD Radeon ProRender™ for Audodesk® Maya®

Created by Mike Pan using AMD Radeon ProRender™ for Blender®

Created by Serghei Nenov using AMD Radeon ProRender™ for Audodesk® Maya®

Created by Valentine Surdila using AMD Radeon ProRender™ for Blender®

Created by Yan Ge (IDHT) using AMD Radeon ProRender™ for Cinema 4D™

Created by Yan Ge (IDHT) using AMD Radeon ProRender™ for Cinema 4D™

Created by Yohsuku Nakano using AMD Radeon ProRender™ for Audodesk® Maya® and rendered using Render Pool

This animation, made by RJ Nievera, shows another fantastic example of a Radeon™ ProRender rendering.

AMD Radeon ProRender has also been used in the following productions

Blue Box

Blue Box
Blue Box Telecom Animation Film Co.,Ltd.
© Kouji Miura/SHUEISHA, Blue Box Film Partners, 2024

Resident Evil: Infinite Darkness

Resident Evil: Infinite Darkness
©CAPCOM CO., LTD.
ALL RIGHTS RESERVED., 2021

The Seven Deadly Sin

The Seven Deadly Sins: Four Knights of the Apocalypse
Telecom Animation Film Co., Ltd.
© Nakaba Suzuki, KODANSHA/The Seven Deadly Sins: Four Knights of the Apocalypse Production Committee., 2023

Shenmue the Animation

Shenmue the Animation
Telecom Animation Film Co., Ltd.
©SEGA / Shenmue Project, 2022

SOUSAISHOJOTEIEN

SOUSAISHOJOTEIEN,
KOTOBUKIYA CO., LTD.
© KOTOBUKIYA, 2021

What our partners are saying about Radeon™ ProRender

Microsoft logo

“AMD has made great use of Microsoft’s low-level machine learning API, DirectML, to implement a powerful and efficient Denoising filter within AMD’s Radeon ProRender graphics rendering engine.”

– Kam VedBrat, Partner Group Program Manager, Microsoft
InstaLOD logo

“As we continue to grow our business and meet new customer demands with our products, adding photorealistic rendering capabilities to InstaLOD Studio XL was a logical next step.

With the new version of InstaLOD Studio XL, and the partnership with AMD and its Radeon ProRender technology, we continue on our path to disrupt the industry.”

– Manfred M. Nerurkar, CEO, InstaLOD GmbH
Modo logo

“For our rendering solution, we had three primary requirements. First is that the render needs to be fast and photorealistic. Second is that the solution needed to be hardware-agnostic allowing us to reach a larger install base. Third is that we need a partner who is easy to work with. AMD and Radeon ProRender met these needs and enabled us to deliver a great solution to the market.”

– Shane Griffith, Senior Product Manager, MODO
ACCA logo

“At ACCA, we focus on Building Information Modelling solutions that simplify the workflow for our users.  That is what attracted us to Radeon ProRender. It is a powerful rendering technology, was straightforward for our engineers to implement, and is easy for our customers to use.”

– Guido Cianciulli, CEO, ACCA software

Feedback

Your feedback is important to us. Why not let us know what you think?

Version History

Please see the full release notes on GitHub.

Want more Radeon™ ProRender content?

Blogs and videos

This is additional ProRender-related content not already linked elsewhere on this page, with the most recent first.

Footnotes

  1. AMD Radeon™ ProRender Linux® support is currently only available for Foundry® Modo® and for the Blender® and SideFX® Houdini™ plug-ins.
  2. AMD Radeon™ ProRender macOS® support is currently only available for Foundry® Modo® and MAXON Cinema 4D™, and for the Autodesk® Maya®, Blender®, and SideFX® Houdini™ plug-ins.
  3. When using AMD Radeon™ ProRender 2.0 with support for GPU + GPU rendering, the AMD Radeon™ Pro VII GPU enables up to 16% faster render times when compared to CPU rendering alone, and the AMD Radeon™ Pro VII + AMD Ryzen™ Threadripper™ 3990X enables up to 47% faster GPU+CPU render times when compared to GPU rendering alone in the internal AMD “Breakfast room” render test. Testing conducted by AMD Performance Labs as of April 29, 2020, on the AMD Radeon™ Pro VII graphics card and pre-release AMD Radeon™ Pro Software for Enterprise 20.Q2, on a test system comprising an AMD Ryzen™ Threadripper™ 3990X, 64 GB DDR4 RAM, MSI TRX40 motherboard with BIOS version 1.22N3 at default settings, 500 GB SSD, Windows® 10 Pro November 2019 Update. Benchmark Application: ran the Radeon™ ProRender 2.0 SDK internal AMD render test rendering the “Breakfast room” render. Scores are based on AMD internal lab measurements and may vary. RPS-127
  4. Only available with the AMD Radeon™ ProRender plug-ins for Autodesk® 3ds Max®, Autodesk® Maya®, and Blender®.
  5. Full Spectrum Rendering is only available for the Autodesk® Maya® (Windows® only), Blender®, SideFX® Houdini™, and Unreal® Engine plug-ins.
  6. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.
  • Mercedes-AMG F1 W12 E Performance and W11 EQ Performance banner images, video animation, and desktop and smartphone wallpaper renders created by The Pixelary using AMD Radeon™ ProRender for Blender®. Video animation rendered using Render Pool™ powered by Morgenrot. 3D model courtesy of Mercedes-AMG Petronas Formula One Team. “Mercedes-Benz”, “Three-pointed star in a ring”, “Mercedes-AMG Petronas” are all registered trademarks of Daimler AG. Renders and animation created with permissions from Mercedes-Benz Grand Prix Limited. All logos featured on the livery and tires are used with the permission of their respective owners all of whom reserve their respective rights in the same.

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