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AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunningly photorealistic images.
Features an extensive native physically-based material and camera system to enable true design decisions with global illumination.
Can simultaneously use and balance the compute capabilities of multiple GPUs and CPUs — on the same system, at the same time.
A powerful combination of cross-platform compatibility, rendering capabilities, and efficiency helps reduce the time required to deliver true-to-life images.
AI-Accelerated denoising
Harness the power of machine learning to produce high-quality final and interactive renders in a fraction of the time traditional denoising takes4.
Full spectrum rendering
DirectX®12 and Vulkan® API-based Full Spectrum Rendering technology supports every stage of the rendering pipeline from rasterized to path-traced reality5.
Next generation rendering
Upgraded to Radeon™ ProRender 2.0 with an improved rendering algorithm and support for hardware-accelerated ray tracing on AMD Radeon™ RX 6000 Series graphics cards.
…and it’s free!
Free Radeon™ ProRender plug-ins are currently available for many popular 3D content-creation applications to create stunning, physically accurate renders.
Open source plug-ins and add-ons are freely available for developers to use as implementation examples and for the rendering community to build upon.
Revolutionize your render times with the cloud! Render Pool™, provides distributed cloud-based high-speed rendering services for your exported Radeon™ ProRender scenes6.
Pixar® USD™ technology is quickly becoming an industry standard, and Blender® is an equally important 3D software that needs to work in a larger ecosystem of other content creation applications.
There is now a robust and open way to exchange and assemble data from multiple assets in Blender thanks to our new USD™ Hydra™ plug-in that includes Radeon™ ProRender and uses the open source MaterialX standard for materials.
If you’re looking for a resource for MaterialX samples, look no further than our MaterialX library.
“AMD has made great use of Microsoft’s low-level machine learning API, DirectML, to implement a powerful and efficient Denoising filter within AMD’s Radeon ProRender graphics rendering engine.”
– Kam VedBrat, Partner Group Program Manager, Microsoft“As we continue to grow our business and meet new customer demands with our products, adding photorealistic rendering capabilities to InstaLOD Studio XL was a logical next step.
With the new version of InstaLOD Studio XL, and the partnership with AMD and its Radeon ProRender technology, we continue on our path to disrupt the industry.”
“For our rendering solution, we had three primary requirements. First is that the render needs to be fast and photorealistic. Second is that the solution needed to be hardware-agnostic allowing us to reach a larger install base. Third is that we need a partner who is easy to work with. AMD and Radeon ProRender met these needs and enabled us to deliver a great solution to the market.”
– Shane Griffith, Senior Product Manager, MODO“At ACCA, we focus on Building Information Modelling solutions that simplify the workflow for our users. That is what attracted us to Radeon ProRender. It is a powerful rendering technology, was straightforward for our engineers to implement, and is easy for our customers to use.”
– Guido Cianciulli, CEO, ACCA softwareYour feedback is important to us. Why not let us know what you think?
Please see the full release notes on GitHub.
This is additional ProRender-related content not already linked elsewhere on this page, with the most recent first.