GetLevel
Gets the current tessellation level on a GPU.
Syntax
ADLX_RESULT GetLevel (ADLX_TESSELLATION_LEVEL * currentLevel)
Parameters
-
[out]
currentLevel ADLX_TESSELLATION_LEVEL * The pointer to a variable where the current tessellation level is returned.
Return Value
If the current tessellation level is successfully returned, ADLX_OK is returned.
If the current tessellation level is not successfully returned, an error code is returned.
Refer to ADLX_RESULT for success codes and error codes.
Additional Info
Tessellation adjusts the number of polygons used to render objects with enhanced detail, at the cost of some frame rate performance.
Requirements
Header |
include “I3DSettings.h” |
Minimum version |
1.0 |