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Introducing HIP RT – a ray tracing library in HIP
HIP RT is a new ray tracing library for HIP. It makes it easy to write a ray tracing app using HIP. Check out this page for more information.
HIP RT is a new ray tracing library for HIP. It makes it easy to write a ray tracing app using HIP. Check out this page for more information.
HIP RT is a ray tracing library for HIP, making it easy to write ray tracing applications in HIP.
Orochi is a library which loads HIP and CUDA® APIs dynamically, allowing the user to switch APIs at runtime.
Orochi is a library that loads HIP and CUDA driver APIs dynamically at runtime, eliminating the overhead of maintaining separate backends.
This tutorial video demonstrates how to use our USD Hydra plug-in for Blender®, which uses the power of Open Standards to enable you to reference and assemble USD™, and use MaterialX.
Introducing the new version of AMD Radeon™ ProRender 2.0 with AMD Radeon™ RX 6000 Series graphics cards support. Find out about the performance optimizations we achieved from the hardware ray tracing support.
Introducing the new version of Radeon™ ProRender 2.0, the Universal Rendering API.
AMD Radeon™ ProRender is our fast, easy, and incredible physically-based rendering engine built on industry standards that enables accelerated rendering on virtually any GPU, any CPU, and any OS in over a dozen leading digital content creation and CAD applications.
Harness the power of machine learning to enhance images with denoising, enabling your application to produce high quality images in a fraction of the time traditional denoising filters take.
AMD Radeon™ ProRender SDK is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunningly photorealistic images.
The lightweight accelerated ray intersection library for DirectX®12 and Vulkan®.