![AMD FidelityFX Super Resolution](https://gpuopen.com/wp-content/uploads/2021/05/featured_fidelityfx_fsr-300x164.png)
AMD FidelityFX Super Resolution is coming soon to GPUOpen
We’re very excited to share some early details for developers about our upcoming AMD FidelityFX Super Resolution.
We’re very excited to share some early details for developers about our upcoming AMD FidelityFX Super Resolution.
We explain how FidelityFX Denoiser allows for high-quality raytracing results without increasing rays per pixel, and deep dive into specific AMD RDNA™ 2-based optimizations that benefit both Xbox Series X|S and PC.
Find out about our new Hybrid Shadows sample, watch our new RGP video, and see our latest FidelityFX updates!
The home of AMD FidelityFX on the Xbox GDK.
New GPUOpen content to support our Microsoft® Game Stack Live presentations. Meet FidelityFX Shadow Denoiser, Ryzen Perf guide, and more!
Game developers can now access select AMD FidelityFX effects with specific optimizations for Windows® and Xbox.
This sample demonstrates how to combine ray traced shadows and rasterized shadow maps together to achieve high quality and performance.
Feature patch updates for UE4.26, including new FidelityFX Variable Shading, and updates to FidelityFX LPM, SPD, and CAS, plus TressFX 4.1.
Read about our three new AMD FidelityFX effects, launched as part of the Radeon™ RX 6000 series graphics card release.
Engineer Stephan Hodes provides a short description how VRS works, and how AMD’s FidelityFX Variable Shading technique can assist with integrating VRS into your engine.
AMD FidelityFX Parallel Sort makes sorting data on the GPU quicker, and easier. Use our SM6.0 compute shaders to get your data in order.
AMD FidelityFX Variable Shading drives Variable Rate Shading into your game.