FidelityFX Super Resolution (FSR) source code is here, along with Unity and UE4 support too!
The source code for AMD FidelityFX Super Resolution is now available here on GPUOpen. But that’s not all…
The source code for AMD FidelityFX Super Resolution is now available here on GPUOpen. But that’s not all…
Xbox developers can now access a preview of FSR in the Xbox Game Development Kit.
The source code is coming to GPUOpen mid July, but you can find out how it works here on our new FSR page.
AMD FidelityFX Super Resolution (FSR) is our open-source, high-quality, high-performance upscaling solution.
We’re very excited to share some early details for developers about our upcoming AMD FidelityFX Super Resolution.
We explain how FidelityFX Denoiser allows for high-quality raytracing results without increasing rays per pixel, and deep dive into specific AMD RDNA™ 2-based optimizations that benefit both Xbox Series X|S and PC.
Find out about our new Hybrid Shadows sample, watch our new RGP video, and see our latest FidelityFX updates!
The home of AMD FidelityFX on the Xbox GDK.
New GPUOpen content to support our Microsoft® Game Stack Live presentations. Meet FidelityFX Shadow Denoiser, Ryzen Perf guide, and more!
Game developers can now access select AMD FidelityFX effects with specific optimizations for Windows® and Xbox.
This sample demonstrates how to combine ray traced shadows and rasterized shadow maps together to achieve high quality and performance.
Feature patch updates for UE4.26, including new FidelityFX Variable Shading, and updates to FidelityFX LPM, SPD, and CAS, plus TressFX 4.1.