AMD FidelityFX is available for Xbox!
We have always believed that our AMD FidelityFX family of effects should be accessible.
Game developers can now utilize further platform-specific optimizations with AMD FidelityFX, straight from the Xbox Series X|S Game Development Kit (GDK).
We are proud to partner with Microsoft to bring AMD FidelityFX Super Resolution to the Xbox GDK.
Xbox developers can now access a preview of FSR in the Xbox Game Development Kit.
Find out more about FSR:
AMD FidelityFX Super Resolution (FSR) is our open-source, high-quality, high-performance upscaling solution.
Find out more about the other AMD FidelityFX effects available through the Xbox GDK
AMD FidelityFX Variable Shading drives Variable Rate Shading into your game.
AMD FidelityFX Denoiser is a set of denoising compute shaders which remove artefacts from reflection and shadow rendering.
AMD FidelityFX Contrast Adaptive Sharpening (CAS) provides a mixed ability to sharpen and optionally scale an image.
And finally - why not check out more of our DirectX®12-related content?
Engineer Stephan Hodes provides a short description how VRS works, and how AMD’s FidelityFX Variable Shading technique can assist with integrating VRS into your engine.
Looking for our DirectX®12 Tutorials and Samples? Start here.
Microsoft® DirectX®12 Ultimate provides APIs for creating games and other graphics applications.
Microsoft® DirectX®12 provides APIs for creating games and other graphics applications. Find out how we can help you get the best out of DirectX®12.