AMD FidelityFX is available for Xbox!
We have always believed that our AMD FidelityFX family of effects should be accessible.
Game developers can now utilize further platform-specific optimizations with AMD FidelityFX, straight from the Xbox Series X|S Game Development Kit (GDK).
We are proud to partner with Microsoft
to bring AMD FidelityFX Super Resolution 1 and 2 to the Xbox GDK.
Xbox developers can now access FSR 1 and 2 in the Xbox Game Development Kit.
Find out more about AMD FidelityFX Super Resolution:
AMD FidelityFX Super Resolution (FSR) is our open-source, high-quality, high-performance upscaling solution.
Learn even more about our new open source temporal upscaling solution FSR 2, and get the source code and documentation!
Find out more about the other AMD FidelityFX effects available through the Xbox GDK
AMD FidelityFX Variable Shading drives Variable Rate Shading into your game.
AMD FidelityFX Denoiser is a set of denoising compute shaders which remove artefacts from reflection and shadow rendering.
AMD FidelityFX Contrast Adaptive Sharpening (CAS) provides a mixed ability to sharpen and optionally scale an image.
And finally - why not check out more of our FSR/DirectX®12-related content?
Find out how to install and configure the AMD FidelityFX Super Resolution (FSR) 2 plugin for Unreal Engine 4.26/4.27 and UE5.
FidelityFX Super Resolution 2.0 is AMD’s next generation upscaling technology. Check out our GDC talk to understand exactly how it works.
Find out how to install and configure the AMD FidelityFX Super Resolution (FSR) 1.0 plugin for Unreal Engine 4.
FidelityFX-CLI is a command-line Windows® program to test FidelityFX Super Resolution (FSR) 1.0 and Contrast Adaptive Sharpening (CAS) on image files.
Engineer Stephan Hodes provides a short description how VRS works, and how AMD’s FidelityFX Variable Shading technique can assist with integrating VRS into your engine.
Looking for only DirectX®12 Tutorials and Samples? Start here.
Microsoft® DirectX®12 Ultimate provides APIs for creating games and other graphics applications.
Microsoft® DirectX®12 provides APIs for creating games and other graphics applications. Find out how we can help you get the best out of DirectX®12.
The D3D12 Memory Allocator (D3D12MA) is a C++ library that provides a simple and easy-to-integrate API to help you allocate memory for DirectX®12 buffers and textures.