AMD Ryzen™ Processor Software Optimization (GDC 2022) – YouTube link
Join AMD for an introduction to the AMD Ryzen™ family of processors which power today’s game consoles and PCs.
Join AMD for an introduction to the AMD Ryzen™ family of processors which power today’s game consoles and PCs.
This talk will deep-dive into the rendering technology of Deathloop. We will explore the challenges and lessons learned.
This session covers the collaboration between AMD and Luminous Productions on their upcoming title: Forspoken.
This session covers the collaboration between AMD and Ubisoft on Far Cry 6, implementing Hybrid RayTraced Reflections.
FidelityFX Super Resolution 2.0 is AMD’s next generation upscaling technology. Check out our GDC talk to understand exactly how it works.
Time. Get it? Never mind.
GDC 2022 is just around the corner, so why not take some time to get ahead of the game and check out all of our upcoming GDC talks?
This talk discusses how subsurface scattering is implemented in Unreal Engine’s forward renderer. Because UE4 implements subsurface scattering as a screen space effect, it wasn’t available on the forward path by default, so a new technique had to be implemented, and one that had to still work with the UE4 material system and editor.
How Creative Assembly have evolved their engine, which originally targeted DirectX® 9, to abstract over the disparate graphics APIs they need to support for Warhammer now, including DirectX®12.
Binomial are the creators of Basis, a very exciting new take on multi-platform texture compression that has wide applicability, and not just to games. This talk by Stephanie Hurlburt is a great primer on Basis and the problems it’s designed and engineered to solve.
Aras Pranckevicius (Unity) presents a new rendering system being developed out in the open for Unity 5. With a tightly controlled and highly-efficient C core unpinning a scriptable surface area in C#, it’s one of biggest graphics focused changes to Unity in its history.
Introducing the new version of Radeon™ ProRender 2.0, the Universal Rendering API.