![Work Graphs](https://gpuopen.com/wp-content/uploads/2023/06/MaxOutputsSharedWithExample-300x167.jpg)
Announcing GPU Work Graphs in Vulkan®
AMD is providing an experimental AMD extension to access GPU Work Graphs in Vulkan. Check out this post for usage examples and resources.
AMD is providing an experimental AMD extension to access GPU Work Graphs in Vulkan. Check out this post for usage examples and resources.
Find out what you need to get started with Work Graphs for DirectX 12, including the software required, configuration, compiling, and more.
Our final part in our GPU Work Graphs primer shares tips and tricks, and links to where you can find out more.
Build upon what you learned in Part 1 of Work Graphs with topics such as input and output records, SV_DispatchGrid, NodeLaunch modes, and recursion.
Our primer on GPU Work Graphs introduces this exciting new paradigm for graphics developers, which enable a live shader kernel to dispatch new workloads on-demand without needing to circle back around to the CPU first.