Our new Publications page is now live!
Read our latest ray tracing papers presented at SIGGRAPH ASIA 2021, along with dozens of our other publications.
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Read our latest ray tracing papers presented at SIGGRAPH ASIA 2021, along with dozens of our other publications.
VK_KHR_dynamic_rendering cuts out the hassle of creating render pass objects, and lets you create a render pass instance directly. (link to khronos.org)
AMD has been working with Blender to improve support for GPU rendering in Cycles using the open source HIP API.
Unity developers can enable FSR by enabling DRS on your HDRP quality settings, and selecting “FidelityFX Super Resolution 1.0” under the “Upscale filter” option.
Xbox developers can now access a preview of FSR in the Xbox Game Development Kit.
The source code is coming to GPUOpen mid July, but you can find out how it works here on our new FSR page.
We’re very excited to share some early details for developers about our upcoming AMD FidelityFX Super Resolution.
We are very excited to announce our support for Unreal Engine 5 early access, including the release of our UE5-optimized developer driver.
On Mind Inc have created a digital human, SUA, using AMD TressFX. Watch the video now!
Game developers can now access select AMD FidelityFX effects with specific optimizations for Windows® and Xbox.
Our latest developer driver has just been released, providing initial support for the Vulkan VK_KHR_synchronization2 extension.
Our five year anniversary is January 26th 2021. Here’s a look back at some of our successes!