Our new Publications page is now live!

Discover our new publications page, including three papers presented at SIGGRAPH Asia 2021:

  • Sparse Volume Rendering using Hardware Ray Tracing and Block Walking
  • World-space Spatiotemporal Reservoir Reuse for Ray-traced Global Illumination
  • Viewport-Resolution-Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space

Also look out for our tech report on improving many light sampling, which greatly improves the quality of initial candidate samples using stochastic light culling.

You’ll find these and dozens more papers on our new publications page!

Latest news

AMD Matrix Cores (amd-lab-notes)

This first post in the ‘AMD lab notes’ series takes a look at AMD’s Matrix Core technology and how best to use it to speed up your matrix operations.

Looking for a good place to get started with exploring GPUOpen?

Getting started: our software

New or fairly new to AMD’s tools, libraries, and effects? This is the best place to get started on GPUOpen!

Getting started: development and performance

Looking for tips on getting started with developing and/or optimizing your game, whether on AMD hardware or generally? We’ve got you covered!

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