Discover our new publications page, including three papers presented at SIGGRAPH Asia 2021:
- Sparse Volume Rendering using Hardware Ray Tracing and Block Walking
- World-space Spatiotemporal Reservoir Reuse for Ray-traced Global Illumination
- Viewport-Resolution-Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space
Also look out for our tech report on improving many light sampling, which greatly improves the quality of initial candidate samples using stochastic light culling.
You’ll find these and dozens more papers on our new publications page!