Our new Publications page is now live!

Discover our new publications page, including three papers presented at SIGGRAPH Asia 2021:

  • Sparse Volume Rendering using Hardware Ray Tracing and Block Walking
  • World-space Spatiotemporal Reservoir Reuse for Ray-traced Global Illumination
  • Viewport-Resolution-Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space

Also look out for our tech report on improving many light sampling, which greatly improves the quality of initial candidate samples using stochastic light culling.

You’ll find these and dozens more papers on our new publications page!

Latest news

Looking for a good place to get started with exploring GPUOpen?

Getting started: our software

New or fairly new to AMD’s tools, libraries, and effects? This is the best place to get started on GPUOpen!

Getting started: development and performance

Looking for tips on getting started with developing and/or optimizing your game, whether on AMD hardware or generally? We’ve got you covered!

You may also like...

Explore our huge collection of detailed tutorials, sample code, presentations, and documentation to find answers to your graphics development questions.

Create wonder. No black boxes.

The home of great performance and optimization advice for AMD RDNA™ 2 GPUs, AMD Ryzen™ CPUs, and so much more.

Browse all our useful samples. Perfect for when you’re needing to get started, want to integrate one of our libraries, and much more.

Discover what our SDK technologies can offer you. Query hardware or software, manage memory, create rendering applications or machine learning, and much more!

Analyze, Optimize, Profile, Benchmark. We provide you with the developer tools you need to make sure your game is the best it can be!