
AMD support for Shader Model 6.7 and enhanced barriers in the Agility SDK
The upcoming AMD Radeon Software Adrenalin Edition release offers full Shader Model 6.7 support to align with the new update to Agility SDK from Microsoft.
The upcoming AMD Radeon Software Adrenalin Edition release offers full Shader Model 6.7 support to align with the new update to Agility SDK from Microsoft.
AMD FSR 2 source code is now available! Take a look at our powerful FSR 2 API, as well as full source, samples, and documentation.
VMA appears as an optional component that can be selected in the Vulkan SDK 1.3.216.0 installer.
FSR 2.0 is now available for gamers to experience first hand. Find out more with this AMD.com blog post.
We have updated our 4K images from DEATHLOOP, plus you can now see FSR 2.0 in action at 1080p and 1440p resolutions too.
Time. Get it? Never mind.
AMD is proud to announce our support of Microsoft® and its release of DirectStorage. The DirectStorage SDK is now available for download.
Our patch allows you to use FSR in your Unity URP projects. Take a look for more information on using FSR in Unity.
A new focus on USD and MaterialX workflows, including our brand new MaterialX library, and updates to our Radeon ProRender plug-ins.
Read our latest ray tracing papers presented at SIGGRAPH ASIA 2021, along with dozens of our other publications.
VK_KHR_dynamic_rendering cuts out the hassle of creating render pass objects, and lets you create a render pass instance directly. (link to khronos.org)
AMD has been working with Blender to improve support for GPU rendering in Cycles using the open source HIP API.