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Radeon ProRender updates for Blender, Houdini, and Maya
Read about our improvements to RPR Interactive mode, a faster Vulkan ray-tracing renderer with better support for lights and materials, new nodes, and more.
Read about our improvements to RPR Interactive mode, a faster Vulkan ray-tracing renderer with better support for lights and materials, new nodes, and more.
One of our engineers shares the improvements we’ve made with AMD FidelityFX Super Resolution 2 to ghosting, temporal stability, and more.
We’re proud to announce Radeon Raytracing Analyzer. RRA provides the tools you need to investigate raytracing performance in your apps.
New PreAnalysis modes include perceptual adaptive quantization, temporal adaptive quantization, and high motion quality boost. And there’s more!
The upcoming AMD Radeon Software Adrenalin Edition release offers full Shader Model 6.7 support to align with the new update to Agility SDK from Microsoft.
AMD FSR 2 source code is now available! Take a look at our powerful FSR 2 API, as well as full source, samples, and documentation.
Following on from our recent patch supporting UE 4.26, you can now use TressFX 5.0 with UE 4.27 as well. Find out more about TressFX 5.0 here!
ANARI is a (provisional) open standard API for scalable 3D data visualization, and is a big step in standardizing the scientific rendering pipeline.
Check out our latest technique for combining ray tracing and traditional rasterization to accelerate high-quality reflections.
AMF v1.4.23 brings you a new Auto LTR encoder mode, plus additional encoder usage presets and encoder statistics/feedback.
Find out about our exciting new plug-in for Blender®, which uses the power of Open Standards to enable you to reference and assemble USD™, and use MaterialX.
RGP 1.11 introduces ray tracing call targets, enhancements to cache counters, and more.