
AMD support for Shader Model 6.7 and enhanced barriers in the Agility SDK
The upcoming AMD Radeon Software Adrenalin Edition release offers full Shader Model 6.7 support to align with the new update to Agility SDK from Microsoft.
The upcoming AMD Radeon Software Adrenalin Edition release offers full Shader Model 6.7 support to align with the new update to Agility SDK from Microsoft.
AMD FSR 2 source code is now available! Take a look at our powerful FSR 2 API, as well as full source, samples, and documentation.
Following on from our recent patch supporting UE 4.26, you can now use TressFX 5.0 with UE 4.27 as well. Find out more about TressFX 5.0 here!
ANARI is a (provisional) open standard API for scalable 3D data visualization, and is a big step in standardizing the scientific rendering pipeline.
Check out our latest technique for combining ray tracing and traditional rasterization to accelerate high-quality reflections.
AMF v1.4.23 brings you a new Auto LTR encoder mode, plus additional encoder usage presets and encoder statistics/feedback.
Find out about our exciting new plug-in for Blender®, which uses the power of Open Standards to enable you to reference and assemble USD™, and use MaterialX.
Compressonator v4.2 brings improvements for BC1 and BC7 codecs, plus API, SDK, and CMake updates.
RGP 1.11 introduces ray tracing call targets, enhancements to cache counters, and more.
RMV v1.2 introduces range-based address searching, resource tooltip, and has been updated to work with Qt 5.15.2.
The source code for AMD FidelityFX Super Resolution is now available here on GPUOpen. But that’s not all…
Our accelerated ray intersection library for DirectX®12 and Vulkan®. The source code for v4.1 is now available on GitHub under the MIT license.