
OCAT 1.6
The latest Open source Capture and Analytics Tool (OCAT) 1.6 allows you to disable the overlay during capture.
The latest Open source Capture and Analytics Tool (OCAT) 1.6 allows you to disable the overlay during capture.
The latest Vulkan Memory Allocator v2.3.0 adds support for Vulkan 1.1, support for query for memory budget, and support for VK_KHR_bind_memory2 extension.
When determining total available graphics memory, things can often be complicated by whether you’re on an APU or a discrete GPU, and whether the information you require is available in the graphics API you’re using.
Earlier this year, RGA 2.2 shipped with a new mode of the command line tool that added support for Direct3D® 12 compute pipelines. RGA 2.3 extends that functionality to support graphics pipelines as well.
Announcing the D3D12 version of our Memory Allocator tool.
We have added support for AMD’s new Radeon RX 5700 and RX 5700 XT ‘Navi’ graphics cards.
Cauldron is a framework for rapid prototyping that will be used in AMD SDK samples and effects. It supports Direct3D 12 and Vulkan®.
Radeon GPU Analyzer (RGA) 2.2 introduces support for Direct3D 12 compute shaders in a new mode (-s dx12) of the command line tool.
OCAT is our open source capture and analytics tool. This latest version 1.5 adds a lag indicator.
The v1.5 RGP release has one of the biggest upgrades of its feature set since its first release.
OCAT is our open source capture and analytics tool, designed to help game developers and performance analysts dig into the details of how the GPU presents finished frames to the display.
RGA lets you write and edit shader or kernel programs, and then analyse the generated machine ISA for a wide range of supported AMD GPUs, showing you the isolated cost of a particular program as you develop it.