AMF v1.4.35 adds multi-HW instance mode encoder, FFmpeg 7.0 & split frame encoding
Download v1.4.35 from GPUOpen today! Requires latest driver.
Home » News
Download v1.4.35 from GPUOpen today! Requires latest driver.
We’re very excited to be presenting at GPC 2024! Read on to see our highlights for this brand-new European graphics conference.
H-PLOC is a GPU-optimized algorithm for building BVHs. Read on to find out more about our v2.4 release of HIP RT.
AMD and LunarG are pleased to announce DirectX®12 (D3D12) and DirectX® Raytracing (DXR) support for the GFXReconstruct capture/replay tool.
The AMD RDNA™ 3 ISA reference guide is now available! The ISA guide is useful for anyone interested in the lowest level operation of the RDNA 3 shader core.
In this post we introduce two common optimizations that can be applied to the kernel to reduce data movement and bring us closer to the new peak: loop tiling to explicitly reduce memory loads and re-order the memory access pattern to improve caching.
In this video Zhuo Chen takes a look at the overview of the design and implementation of the AMD Render Pipeline Shaders SDK!
Render Pipeline Shaders (RPS) SDK is now available for open beta access!
Following two years of work based on AMD’s TressFX open source high quality real-time hair simulation and rendering framework, Unity China HairFX is now available!
Read this high level summary of our updates to RDTS for RDNA™ 3, including other new features and improvements, plus updates to GPUPerfAPI.
Radeon GPU Profiler 1.14 is here, with support for Radeon™ RX 7000 series GPUs, profiling HIP applications, and much more. Take a look!
The latest update for RRA includes changes to the camera system and support for split triangles and rebraided instances. Check it all out here!
ADLX is a modern library and SDK designed to access features and functionality of AMD systems in the categories of Display, 3D graphics, and more.