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AMD FSR 3.1 now available in five games, source code coming next month
FSR 3.1 is now available for gamers to experience first hand. Find out more with this AMD.com blog post.
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FSR 3.1 is now available for gamers to experience first hand. Find out more with this AMD.com blog post.
Features stable support for RADV drivers for AMF on Linux in VideoConverter / HQScaler / VideoEncoder (experimental for decoder), DX11 support for FRC component, Linux support for DVR sample.
VMA V3.1 gathers fixes and improvements, mostly GitHub issues/PRs, including improved compatibility with various compilers and GPUs.
The upcoming AMD Radeon Software Adrenalin Edition release offers full Shader Model 6.7 support to align with the new update to Agility SDK from Microsoft.
Find out how to install and configure the AMD FidelityFX Super Resolution (FSR) 2 plugin for Unreal Engine 4.26/4.27 and UE5.
AMD FSR 2 source code is now available! Take a look at our powerful FSR 2 API, as well as full source, samples, and documentation.
VMA appears as an optional component that can be selected in the Vulkan SDK 1.3.216.0 installer.
RMV is now available on Linux. RMV and RDP officially support Ubuntu 20.04 with Linux distros requiring additional dependencies. Check it out!
Find out more about all our updates to the Radeon ProRender plug-ins, including new fog and shadow settings for ProRender in Blender and Maya.
Following on from our recent patch supporting UE 4.26, you can now use TressFX 5.0 with UE 4.27 as well. Find out more about TressFX 5.0 here!
Watch this video digest of our recent ray tracing research, including efficient global illumination sampling, light sampling, and multi-resolution geometric representation.
EXOR Studios and AMD have collaborated to add Variable Rate Shading in The Riftbreaker. Read this guest blog to find out more!
FSR 2.0 is now available for gamers to experience first hand. Find out more with this AMD.com blog post.