
AMD Schola v1.1.0 updated for UE 5.5, supports embedding RL in behavior trees, + more
AMD Schola lets you train RL-based AI NPCs with Unreal Engine.
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AMD Schola lets you train RL-based AI NPCs with Unreal Engine.
We now support new Microsoft® DirectX® and video encoding features, with the latest release of the AgilitySDK Preview Release 1.716.0.
This update to our AMD FSR 3 Unreal Engine 5 plugin includes FSR 3.1.3, and support for UE 5.5.
In this talk from learn about AMD Ryzen™ products featuring advanced technologies, including laptop, desktop, and workstation processors.
This presentation introduces a novel algorithm for PC and console developers to efficiently generate sparse distance fields in real-time.
Join AMD as we unveil the FidelityFX SDK, a consolidation of all the great FidelityFX technologies into a sleek, easy-to-use SDK.
Learn about our GDC 2023 activities, including the latest developments with our FidelityFX technologies, new GI techniques, and more.
We are happy to announce Radeon™ ProRender SDK 3.1.0 is finally available, so let’s take a look at the latest updates and improvements.
Updates to our Unreal Engine plugin for AMD FidelityFX Super Resolution 2.2, including ghosting improvements and support for UE 5.1.
In this guest post by EBB Software, learn how they integrated our FSR 2.1 plugin for Unreal Engine into their first title: Scorn
This talk at Vulkanised 2023 covers how to use the Radeon Developer Tool Suite (RDTS) to optimize games using RADV and Steam Deck.
Today, the FSR 2.2 source code and accompanying sample is available to all through our GitHub repository.
Our GDC23 presentations this year include temporal upscaling, our NEW FidelityFX SDK, GI, DirectStorage, CPU optimizations, tools, and more!