Orochi 2.0 adds many more CUDA/HIP functions + more demos
Orochi 2.0 has almost exhaustive CUDA/HIP functions, new demos, and multiple other improvements.
Home » News
Orochi 2.0 has almost exhaustive CUDA/HIP functions, new demos, and multiple other improvements.
This update to our AMD FSR 3 UE5 plugin provides improved UI rendering quality with DX12, improved generation of reactive mask for translucent elements + small bug fixes. FSR 3 source also updated on GitHub.
The source code for the core of our easy-to-integrate ray tracing library for HIP is now available on GitHub.
This talk is a joint-presentation with Avalanche Studios Group explaining how their in-house APEX Engine manages memory with the help of VMA/D3D12MA.
This talk introduces compute shaders, explaining ideas from a software and hardware perspective, as well as considerations when writing compute shaders.
We’re proud to announce Radeon Raytracing Analyzer. RRA provides the tools you need to investigate raytracing performance in your apps.
New PreAnalysis modes include perceptual adaptive quantization, temporal adaptive quantization, and high motion quality boost. And there’s more!
The upcoming AMD Radeon Software Adrenalin Edition release offers full Shader Model 6.7 support to align with the new update to Agility SDK from Microsoft.
Find out how to install and configure the AMD FidelityFX Super Resolution (FSR) 2 plugin for Unreal Engine 4.26/4.27 and UE5.
AMD FSR 2 source code is now available! Take a look at our powerful FSR 2 API, as well as full source, samples, and documentation.
VMA appears as an optional component that can be selected in the Vulkan SDK 1.3.216.0 installer.
RMV is now available on Linux. RMV and RDP officially support Ubuntu 20.04 with Linux distros requiring additional dependencies. Check it out!
Find out more about all our updates to the Radeon ProRender plug-ins, including new fog and shadow settings for ProRender in Blender and Maya.