Orochi 2.0 adds many more CUDA/HIP functions + more demos
Orochi 2.0 has almost exhaustive CUDA/HIP functions, new demos, and multiple other improvements.
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Orochi 2.0 has almost exhaustive CUDA/HIP functions, new demos, and multiple other improvements.
This update to our AMD FSR 3 UE5 plugin provides improved UI rendering quality with DX12, improved generation of reactive mask for translucent elements + small bug fixes. FSR 3 source also updated on GitHub.
The source code for the core of our easy-to-integrate ray tracing library for HIP is now available on GitHub.
Built on the groundbreaking AMD RDNA™ 3 architecture with chiplet technology, AMD Radeon™ RX 7900 Series graphics deliver next-generation performance, visuals, and efficiency.
Discover one of several ways to improve upscaled foliage appearance in the first of this five part blog series on getting the most out of our FSR 2.1 Unreal Engine plugin.
Learn which content changes you can make in the Unreal Engine editor to improve the appearance of upscaled foliage.
Find out how to apply one of our supplied Unreal Engine patches to improve upscaled foliage appearance with our FSR 2.1 plugin.
See ways you can improve suboptimal FSR 2 results caused by animated materials obscured by a fine mesh or grill with no motion vectors.
This final part demonstrates how to apply the LitReativeShadingModel patch which adds a new Lit Reactive shading model.
In this video, Can Alper introduces RRA V1.0. He explains how to capture games using RDP and evaluate when to use RRA.
A member of our GPUOpen team in China shares her report on the details of AMD Tech-Sharing Salon 2022, which took place in Shanghai.
Optimizing the raytracing pipeline can be difficult. Discover how to spot and diagnose common RT pitfalls with RRA, and how to fix them!
One of our engineers shares the improvements we’ve made with AMD FidelityFX Super Resolution 2 to ghosting, temporal stability, and more.