
Now available: AMD FidelityFX SDK 1.1.4 patch release (includes FSR 3.1.4)
This FidelityFX SDK update has FSR 3.1.4 fixes – including reduced upscaler ghosting in newly disoccluded pixels, plus updates to Brix GI and Breadcrumbs.
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This FidelityFX SDK update has FSR 3.1.4 fixes – including reduced upscaler ghosting in newly disoccluded pixels, plus updates to Brix GI and Breadcrumbs.
AMD Schola lets you train RL-based AI NPCs with Unreal Engine.
We now support new Microsoft® DirectX® and video encoding features, with the latest release of the AgilitySDK Preview Release 1.716.0.
The source code for the core of our easy-to-integrate ray tracing library for HIP is now available on GitHub.
The third post in our mesh shaders series covers how to use mesh shaders to simplify font rendering.
Our GDC 2024 presentations this year include work graphs, mesh shaders, AMD FSR 3, GI with AMD FidelityFX Brixelizer, AMD Ryzen optimization, RGD, RDTS, and GPU Reshape!
Microsoft® Agility SDK 1.613.0 is out now including general availability of Work Graphs 1.0 and the GPU Upload Heaps feature.
Compressonator v4.5 introduces improved BC1-BC5 compression that reduces file sizes on average by 10%-15% using a new Brotli-G zip packaging feature, mipmap changes, ETC codec fixes, and more.
With the release of v2.2, HIP RT now support multi-level instancing. Multi-level instancing can help to reduce memory requirements, allowing you to render large scenes with limited memory.
In addition, AMF on Linux can now be used with AMD Pro Vulkan and experimentally with RADV drivers. Download Advanced Media Framework now!
GPU Reshape brings powerful features typical of CPU tooling to the GPU, providing validation of dynamic behaviour. Read on for all of the details.
The second post in this series on mesh shaders covers best practices for writing mesh and amplification shaders, as well as how to use the AMD Radeon™ Developer Tool Suite to profile and optimize mesh shaders.
This is a general guide focusing on CPU profiling for Unity, including which tools are useful for profiling and how to use these tools to find hotspots in your code.