AMF v1.4.35 adds multi-HW instance mode encoder, FFmpeg 7.0 & split frame encoding
Download v1.4.35 from GPUOpen today! Requires latest driver.
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Download v1.4.35 from GPUOpen today! Requires latest driver.
We’re very excited to be presenting at GPC 2024! Read on to see our highlights for this brand-new European graphics conference.
H-PLOC is a GPU-optimized algorithm for building BVHs. Read on to find out more about our v2.4 release of HIP RT.
Introducing AMD RenderStudio – a set of tools for cross-user collaboration using the OpenUSD and MaterialX ecosystem.
It is often difficult to know where to start when taking your first in the world of graphics. This guide is here to help with a discussion of first steps and a list of useful websites.
This blog post shows how it is possible to use HIP RT to accelerate neighbor search in Smoothed Particle Hydrodynamics (SPH) simulations.
Head over to our FSR 2.2 Unreal Engine page to download our UE 5.3.1 plugin today, and also learn how to get the best results.
Sparse matrix vector multiplication (SpMV) is a core computational kernel of nearly every implicit sparse linear algebra solver. This is the first post in the series covering SpMV.
HIP Ray Tracing v2.1 adds support for batch construction, global/dynamic stacks, transformation query functions, plus other new features.
Learn more about the power of work graphs API in our detailed blog, taking you step-by-step through an example which implements a scanline rasterizer.
With the integration of AMD FidelityFX™ Super Resolution 3 into games, we’re sharing even more technical details for developers.
Our ray tracing library for HIP now features batch BVH construction, dynamic traversal stack assignment, transformation query functions + more.
In this blog, we explore GPU offloading using HIP and OpenMP target directives and discuss their relative merits in terms of implementation efforts and performance.