![](https://gpuopen.com/wp-content/uploads/2022/07/MemoryManagementInAPEX_v2_featured-300x169.png)
Memory Management in the APEX Engine – Digital Dragons 2022
This talk is a joint-presentation with Avalanche Studios Group explaining how their in-house APEX Engine manages memory with the help of VMA/D3D12MA.
This talk is a joint-presentation with Avalanche Studios Group explaining how their in-house APEX Engine manages memory with the help of VMA/D3D12MA.
This talk introduces compute shaders, explaining ideas from a software and hardware perspective, as well as considerations when writing compute shaders.
Watch this video digest of our recent ray tracing research, including efficient global illumination sampling, light sampling, and multi-resolution geometric representation.
Watch our video explaining what UE4 TressFX 5.0 is, and how to use it. TressFX is designed to simulate and render realistic hair and fur.
Discover our videos and slides from the GDC 2022, including FSR 2.0, ray tracing, Ryzen optimizations, and presentations with game devs.
Join AMD for an introduction to the AMD Ryzen™ family of processors which power today’s game consoles and PCs.
This talk will deep-dive into the rendering technology of Deathloop. We will explore the challenges and lessons learned.
In this presentation, we demonstrate how to use Radeon™ GPU Profiler and Radeon™ Raytracing Analyzer, to illuminate performance issues.
This session covers the collaboration between AMD and Luminous Productions on their upcoming title: Forspoken.
This session covers the collaboration between AMD and Ubisoft on Far Cry 6, implementing Hybrid RayTraced Reflections.
FidelityFX Super Resolution 2.0 is AMD’s next generation upscaling technology. Check out our GDC talk to understand exactly how it works.
Time. Get it? Never mind.