AMD GPUOpen will be at GDC 2023 – we can’t wait to see you there!
Our GDC23 presentations this year include temporal upscaling, our NEW FidelityFX SDK, GI, DirectStorage, CPU optimizations, tools, and more!
Our GDC23 presentations this year include temporal upscaling, our NEW FidelityFX SDK, GI, DirectStorage, CPU optimizations, tools, and more!
In this video Zhuo Chen takes a look at the overview of the design and implementation of the AMD Render Pipeline Shaders SDK!
A member of our GPUOpen team in China shares her report on the details of AMD Tech-Sharing Salon 2022, which took place in Shanghai.
This talk is a joint-presentation with Avalanche Studios Group explaining how their in-house APEX Engine manages memory with the help of VMA/D3D12MA.
This talk introduces compute shaders, explaining ideas from a software and hardware perspective, as well as considerations when writing compute shaders.
Watch this video digest of our recent ray tracing research, including efficient global illumination sampling, light sampling, and multi-resolution geometric representation.
Watch our video explaining what UE4 TressFX 5.0 is, and how to use it. TressFX is designed to simulate and render realistic hair and fur.
Discover our videos and slides from the GDC 2022, including FSR 2.0, ray tracing, Ryzen optimizations, and presentations with game devs.
Join AMD for an introduction to the AMD Ryzen™ family of processors which power today’s game consoles and PCs.
This talk will deep-dive into the rendering technology of Deathloop. We will explore the challenges and lessons learned.
In this presentation, we demonstrate how to use Radeon™ GPU Profiler and Radeon™ Raytracing Analyzer, to illuminate performance issues.
This session covers the collaboration between AMD and Luminous Productions on their upcoming title: Forspoken.