![](https://gpuopen.com/wp-content/uploads/2020/06/cap-02-300x225.jpg)
Scriptable Rendering Pipeline (2017) – YouTube link
Aras Pranckevicius (Unity) presents a new rendering system being developed out in the open for Unity 5. With a tightly controlled and highly-efficient C core unpinning a scriptable surface area in C#, it’s one of biggest graphics focused changes to Unity in its history.