BlogCategory: Event

Subsurface Scattering in Unreal Forward Renderer (2017) – YouTube link

This talk discusses how subsurface scattering is implemented in Unreal Engine’s forward renderer. Because UE4 implements subsurface scattering as a screen space effect, it wasn’t available on the forward path by default, so a new technique had to be implemented, and one that had to still work with the UE4 material system and editor.

Improving Texture Compression in Games (2017) – YouTube link

Binomial are the creators of Basis, a very exciting new take on multi-platform texture compression that has wide applicability, and not just to games. This talk by Stephanie Hurlburt is a great primer on Basis and the problems it’s designed and engineered to solve.

Scriptable Rendering Pipeline (2017) – YouTube link

Aras Pranckevicius (Unity) presents a new rendering system being developed out in the open for Unity 5. With a tightly controlled and highly-efficient C core unpinning a scriptable surface area in C#, it’s one of biggest graphics focused changes to Unity in its history.