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Learn about Radeon™ Raytracing Analyzer 1.1
The latest update for RRA includes changes to the camera system and support for split triangles and rebraided instances. Check it all out here!
The latest update for RRA includes changes to the camera system and support for split triangles and rebraided instances. Check it all out here!
In this video, Can Alper introduces RRA V1.0. He explains how to capture games using RDP and evaluate when to use RRA.
Optimizing the raytracing pipeline can be difficult. Discover how to spot and diagnose common RT pitfalls with RRA, and how to fix them!
Watch this video digest of our recent ray tracing research, including efficient global illumination sampling, light sampling, and multi-resolution geometric representation.
The benefits of the level of details technique for ray tracing are not trivial. This blog explores the issues, giving the rationale for our new technique.
RGP 1.13 adds enhanced ray tracing features, such as new performance counters and inline RT. RDP 2.6 includes improved data capture.
HIP RT is a new ray tracing library for HIP. It makes it easy to write a ray tracing app using HIP. Check out this page for more information.
In this presentation, we demonstrate how to use Radeon™ GPU Profiler and Radeon™ Raytracing Analyzer, to illuminate performance issues.
This session covers the collaboration between AMD and Ubisoft on Far Cry 6, implementing Hybrid RayTraced Reflections.
Radeon™ Raytracing Analyzer (RRA) is a tool which allows you to investigate the performance of your raytracing applications and highlight potential bottlenecks.
RGP 1.11 introduces ray tracing call targets, enhancements to cache counters, and more.
Our accelerated ray intersection library for DirectX®12 and Vulkan®. The source code for v4.1 is now available on GitHub under the MIT license.