Category: Announcement

Announcement

Discovering the structure of RDNA

The Game Engineering team – in collaboration with others – has put together an RDNA architecture presentation containing doodles, notes and explanation about the structure of RDNA, how it works, and the differences from our previous architectures.

Announcement

V-EZ brings “Easy Mode” to Vulkan

AMD announces the release of V-EZ, a middleware layer that significantly reduces the house-keeping overhead of Vulkan making it easier to use and more accessible to a broader base of developers.

Announcement

Real-Time Ray Tracing with Radeon ProRender

AMD announces Radeon™ ProRender support for real-time GPU acceleration of ray tracing techniques mixed with traditional rasterization based rendering.

Announcement

Open-source Radeon ProRender

Information about the open-source availability of the Radeon™ ProRender renderer. We will give a brief summary of its features and provide some technical insights into the internals of the renderer.