
AMD Schola v1.1.0 updated for UE 5.5, supports embedding RL in behavior trees, + more
AMD Schola lets you train RL-based AI NPCs with Unreal Engine.
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AMD Schola lets you train RL-based AI NPCs with Unreal Engine.
We now support new Microsoft® DirectX® and video encoding features, with the latest release of the AgilitySDK Preview Release 1.716.0.
This update to our AMD FSR 3 Unreal Engine 5 plugin includes FSR 3.1.3, and support for UE 5.5.
Analyze the source code to RRA, and learn about amdrdf, a library for handling Radeon Data File (RDF) format, used by RRA and others.
AMD is pleased to support Microsoft’s recently released DirectStorage 1.1 with GPU Decompression. DirectStorage must be enabled by developers to realize the benefits.
Read about our improvements to RPR Interactive mode, a faster Vulkan ray-tracing renderer with better support for lights and materials, new nodes, and more.
Built on the groundbreaking AMD RDNA™ 3 architecture with chiplet technology, AMD Radeon™ RX 7900 Series graphics deliver next-generation performance, visuals, and efficiency.
Discover one of several ways to improve upscaled foliage appearance in the first of this five part blog series on getting the most out of our FSR 2.1 Unreal Engine plugin.
Learn which content changes you can make in the Unreal Engine editor to improve the appearance of upscaled foliage.
Find out how to apply one of our supplied Unreal Engine patches to improve upscaled foliage appearance with our FSR 2.1 plugin.
See ways you can improve suboptimal FSR 2 results caused by animated materials obscured by a fine mesh or grill with no motion vectors.
This final part demonstrates how to apply the LitReativeShadingModel patch which adds a new Lit Reactive shading model.
In this video, Can Alper introduces RRA V1.0. He explains how to capture games using RDP and evaluate when to use RRA.