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AMD FSR 3.1 now available in five games, source code coming next month
FSR 3.1 is now available for gamers to experience first hand. Find out more with this AMD.com blog post.
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FSR 3.1 is now available for gamers to experience first hand. Find out more with this AMD.com blog post.
Features stable support for RADV drivers for AMF on Linux in VideoConverter / HQScaler / VideoEncoder (experimental for decoder), DX11 support for FRC component, Linux support for DVR sample.
VMA V3.1 gathers fixes and improvements, mostly GitHub issues/PRs, including improved compatibility with various compilers and GPUs.
The latest release of the ProRender SDK introduces support for primitive variables, enhanced Cryptomatte AOVs, AMD’s HIP API, and much more.
AMD was recently involved in an exciting rendering challenge for teams taking part in AWS GameDay as part of AWS re:Invent 2021.
RGP 1.12 provides some significant enhancements to the Instruction Timing feature, including wavefront filtering and single-wavefront mode.
Radeon Memory Visualizer (RMV) now supports Named Resources in DirectX® 12 applications. This blog explains how you can view them in RMV.
Radeon GPU Analyzer 2.6 introduces VGPR Pressure Visualization. This post explains exactly how to get the most out of this brand-new feature.
Our patch allows you to use FSR in your Unity URP projects. Take a look for more information on using FSR in Unity.
This Digital Dragons 2021 talk presents the current state of access to memory resources through the DirectX® 12 and Vulkan® APIs.
A new focus on USD and MaterialX workflows, including our brand new MaterialX library, and updates to our Radeon ProRender plug-ins.
Introducing a new renderer backend and support for simpler volumes, cutting planes, and artistic control of shadow color. Also, new SDK tutorials are now available.
Check out our latest technique for combining ray tracing and traditional rasterization to accelerate high-quality reflections.