
AMD Schola v1.1.0 updated for UE 5.5, supports embedding RL in behavior trees, + more
AMD Schola lets you train RL-based AI NPCs with Unreal Engine.
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AMD Schola lets you train RL-based AI NPCs with Unreal Engine.
We now support new Microsoft® DirectX® and video encoding features, with the latest release of the AgilitySDK Preview Release 1.716.0.
This update to our AMD FSR 3 Unreal Engine 5 plugin includes FSR 3.1.3, and support for UE 5.5.
Mesh nodes makes it much simpler to implement a fully procedurally generated world. This blog post examines an example of procedural mesh node sample.
In this two-part blog series, we will investigate Brixelizer GI to pinpoint the problems faced with foliage-heavy scenes and then look solutions to adding support.
This article describes Brixelizer GI’s functionality to better highlight the problem with foliage.
To improve the quality of foliage in Brixelizer GI, we must modify the algorithm to support alpha-clipped geometry.
AMD FidelityFX Super Resolution (FSR) 3.1 is now available. This post details some of the major updates to this latest change to FSR.
As of FidelityFX SDK version 1.1, Brixelizer and Brixelizer GI are now unleashed to world so in this article we aim to discuss a few practical use cases and provide you with some tips you can apply for getting the most performance out of Brixelizer in your application.
The AMD FidelityFX SDK v1.1 is now available. This update introduces three new FidelityFX™ technologies: FSR 3.1, Breadcrumbs, and BrixelizerGI.
We’re proud to introduce a brand-new FidelityFX technology: AMD FidelityFX Breadcrumbs. Breadcrumbs is a cross-platform library for post-morten analysis of GPU crashes.
The latest version of the Radeon Developer Tool Suite is now available! This release features a number of updates including all GUI-based tools upgrading to Qt® v6.7.0.
FSR 3.1 is now available for gamers to experience first hand. Find out more with this AMD.com blog post.