AMF v1.4.35 adds multi-HW instance mode encoder, FFmpeg 7.0 & split frame encoding
Download v1.4.35 from GPUOpen today! Requires latest driver.
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Download v1.4.35 from GPUOpen today! Requires latest driver.
We’re very excited to be presenting at GPC 2024! Read on to see our highlights for this brand-new European graphics conference.
H-PLOC is a GPU-optimized algorithm for building BVHs. Read on to find out more about our v2.4 release of HIP RT.
A repository of AMD Instruction Set Architecture (ISA) and Micro Engine Scheduler (MES) firmware documentation
Brotli-G (v1.1 onwards) now supports pre-conditioning of block compressed textures. Take a look for a quick summary!
This blog discusses various ROCm tools developers can leverage to port existing applications from CUDA to HIP.
This post discusses how to leverage C++17 parallel algorithms on AMD GPUs with HIPSTDPAR
Radeon™ GPU Analyzer v2.9.1 now supports D3D12 shader compilation without requiring a completely defined pipeline state. RGA v2.9.1 is available now.
RGP 2.1 adds RGA interoperability, ‘Color by’ modes, and additional customization options. Dive in for all the details!
This first part introduces the concept of affinity and why its important for achieving better performance on AMD GPU nodes
This second part introduces common tools to understand the topology of your system and to control affinity for different applications
Orochi 2.0 has almost exhaustive CUDA/HIP functions, new demos, and multiple other improvements.
This talk describes the mesh shader pipeline and how it maps to the AMD RDNA™ 3 architecture.