
New DirectX® + video encoding features with AgilitySDK Preview Release 1.716.0
We now support new Microsoft® DirectX® and video encoding features, with the latest release of the AgilitySDK Preview Release 1.716.0.
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We now support new Microsoft® DirectX® and video encoding features, with the latest release of the AgilitySDK Preview Release 1.716.0.
This update to our AMD FSR 3 Unreal Engine 5 plugin includes FSR 3.1.3, and support for UE 5.5.
Download v1.4.35 from GPUOpen today! Requires latest driver.
CPU performance optimization guide – part 1 Introduction This series of blogs will walk readers through the analysis of the problems encountered in actual projects, thus helping them to better understand the CPU performance optimization of programs. We hope this series will be helpful to your projects. Chapter 1 –
This article starts a series of posts about CPU performance analysis and optimization methods.
With the introduction of Microsoft’s DirectSR, the need to integrate many super resolution APIs has been reduced. Instead, developers may integrate just one API – Microsoft DirectSR.
VMA V3.1 gathers fixes and improvements, mostly GitHub issues/PRs, including improved compatibility with various compilers and GPUs.
A repository of AMD Instruction Set Architecture (ISA) and Micro Engine Scheduler (MES) firmware documentation
Brotli-G (v1.1 onwards) now supports pre-conditioning of block compressed textures. Take a look for a quick summary!
This blog discusses various ROCm tools developers can leverage to port existing applications from CUDA to HIP.
This post discusses how to leverage C++17 parallel algorithms on AMD GPUs with HIPSTDPAR
Radeon™ GPU Analyzer v2.9.1 now supports D3D12 shader compilation without requiring a completely defined pipeline state. RGA v2.9.1 is available now.
RGP 2.1 adds RGA interoperability, ‘Color by’ modes, and additional customization options. Dive in for all the details!