
AMD Schola v1.1.0 updated for UE 5.5, supports embedding RL in behavior trees, + more
AMD Schola lets you train RL-based AI NPCs with Unreal Engine.
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AMD Schola lets you train RL-based AI NPCs with Unreal Engine.
We now support new Microsoft® DirectX® and video encoding features, with the latest release of the AgilitySDK Preview Release 1.716.0.
This update to our AMD FSR 3 Unreal Engine 5 plugin includes FSR 3.1.3, and support for UE 5.5.
Features stable support for RADV drivers for AMF on Linux in VideoConverter / HQScaler / VideoEncoder (experimental for decoder), DX11 support for FRC component, Linux support for DVR sample.
This talk by Matthäus Chajdas gives a first look at this brand new API and shows how it’s going to transform the GPU programming landscape going forward.
CPU performance optimization guide – part 1 Introduction This series of blogs will walk readers through the analysis of the problems encountered in actual projects, thus helping them to better understand the CPU performance optimization of programs. We hope this series will be helpful to your projects. Chapter 1 –
This article starts a series of posts about CPU performance analysis and optimization methods.
With the introduction of Microsoft’s DirectSR, the need to integrate many super resolution APIs has been reduced. Instead, developers may integrate just one API – Microsoft DirectSR.
VMA V3.1 gathers fixes and improvements, mostly GitHub issues/PRs, including improved compatibility with various compilers and GPUs.
A repository of AMD Instruction Set Architecture (ISA) and Micro Engine Scheduler (MES) firmware documentation
Brotli-G (v1.1 onwards) now supports pre-conditioning of block compressed textures. Take a look for a quick summary!
This blog discusses various ROCm tools developers can leverage to port existing applications from CUDA to HIP.
This post discusses how to leverage C++17 parallel algorithms on AMD GPUs with HIPSTDPAR