TressFX
The TressFX library is AMD’s hair/fur rendering and simulation technology. TressFX is designed to use the GPU to simulate and render high-quality, realistic hair and fur.
We’re delighted to announce the availability of multiple feature patches for Unreal Engine 4.26.
The brand new FidelityFX Variable Shading (VRS) patch provides an open-source implementation to easily integrate Variable Rate Shading into UE4. The effect works by analyzing luminance variance in the previous frame and uses motion vectors to generate a shading rate image.
We also have updates to many of our existing feature patches for UE4.26:
You can download these feature patches now, by visiting our Unreal Engine page.
Note: You need to be a registered Unreal Engine developer to access the GitHub repository containing the feature patches.