BlogCategory: Engines

Subsurface Scattering in Unreal Forward Renderer (2017) – YouTube link

This talk discusses how subsurface scattering is implemented in Unreal Engine’s forward renderer. Because UE4 implements subsurface scattering as a screen space effect, it wasn’t available on the forward path by default, so a new technique had to be implemented, and one that had to still work with the UE4 material system and editor.

Unreal Engine

Develop for Unreal Engine on AMD hardware with our plugin, performance and feature patches, including FidelityFX support.

Porting your engine to Vulkan® or DX12®

Adam Sawicki, a member of AMD RTG’s Game Engineering team, has spent the best part of a year assisting one of the world’s biggest game studios in porting one of their AAA games to Vulkan.