More UE4.26 feature patch updates – AMF, chroma keying, and 360 video stitching
More feature patch updates available for UE4.26: Advanced Media Framework (AMF), chroma keying, and 360 video stitching.
More feature patch updates available for UE4.26: Advanced Media Framework (AMF), chroma keying, and 360 video stitching.
Feature patch updates for UE4.26, including new FidelityFX Variable Shading, and updates to FidelityFX LPM, SPD, and CAS, plus TressFX 4.1.
This talk discusses how subsurface scattering is implemented in Unreal Engine’s forward renderer. Because UE4 implements subsurface scattering as a screen space effect, it wasn’t available on the forward path by default, so a new technique had to be implemented, and one that had to still work with the UE4 material system and editor.
Arne Schober at Epic gives a rundown of a number of recent (2017) interesting improvements to UE4’s renderers, from MSAA support in the forward renderer for VR, to compositing a usable UI on top of a HDR image.
This talk by AMD’s Adam Sawicki at Digital Dragons in 2018 discusses how to port your engine to Vulkan® or DirectX®12.
New Unreal Engine Feature Patches now available for 4.25, including new support for FidelityFX LPM, and updates for FidelityFX CAS, and more.
Develop for Unreal Engine on AMD hardware with our plugin, performance and feature patches, including FidelityFX support.
Highlights include further optimization of the physics simulation shaders, new rendering features, documentation and tutorials, and an updated TressFX Exporter for Autodesk® Maya®.
Guest post by Sebastian Aaltonen, co-founder of Second Order. It covers optimising building the engine and asset production when using AMD Ryzen Threadripper processors.
Adam Sawicki, a member of AMD RTG’s Game Engineering team, has spent the best part of a year assisting one of the world’s biggest game studios in porting one of their AAA games to Vulkan.