Announcing AMD RenderStudio – supporting collaborative 3D creation and rendering in the OpenUSD and MaterialX ecosystem
Introducing AMD RenderStudio – a set of tools for cross-user collaboration using the OpenUSD and MaterialX ecosystem.
Introducing AMD RenderStudio – a set of tools for cross-user collaboration using the OpenUSD and MaterialX ecosystem.
We’re pleased to announce the Radeonâ„¢ ProRender SDK now supports Python. Links to everything you need to find out more are in this post.
Read about how the latest updates for our Radeon ProRender plug-ins introduce HIP, and how this can benefit artists.
HIPRT-v2 is now available for download! This post covers some of the most exciting features and optimizations.
We are happy to announce Radeonâ„¢ ProRender SDK 3.1.0 is finally available, so let’s take a look at the latest updates and improvements.
Read about our improvements to RPR Interactive mode, a faster Vulkan ray-tracing renderer with better support for lights and materials, new nodes, and more.
MaterialX Library is a collection of high-quality materials and related textures that is available completely for free.
Find out more about all our updates to the Radeon ProRender plug-ins, including new fog and shadow settings for ProRender in Blender and Maya.
ANARI is a (provisional) open standard API for scalable 3D data visualization, and is a big step in standardizing the scientific rendering pipeline.
HIP RT is a new ray tracing library for HIP. It makes it easy to write a ray tracing app using HIP. Check out this page for more information.
Orochi is a library that loads HIP and CUDA driver APIs dynamically at runtime, eliminating the overhead of maintaining separate backends.
The latest release of the ProRender SDK introduces support for primitive variables, enhanced Cryptomatte AOVs, AMD’s HIP API, and much more.