D3D12 Memory Allocator
The D3D12 Memory Allocator (D3D12MA) is a C++ library that provides a simple and easy-to-integrate API to help you allocate memory for DirectX®12 buffers and textures.
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Despite the flexibility and performance mesh shading can add to the geometry stage, we find that the technology has not been widely adopted in rendering engines so far. The purpose of this article series is to revisit mesh shading five years after its initial rollout between 2018-2019.
As a result, this blog series aims to demystify mesh shading by providing more detailed explanations, analysis, use-case examples, tutorials, and general advice.