
AMD Schola v1.1.0 updated for UE 5.5, supports embedding RL in behavior trees, + more
AMD Schola lets you train RL-based AI NPCs with Unreal Engine.
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AMD Schola lets you train RL-based AI NPCs with Unreal Engine.
We now support new Microsoft® DirectX® and video encoding features, with the latest release of the AgilitySDK Preview Release 1.716.0.
This update to our AMD FSR 3 Unreal Engine 5 plugin includes FSR 3.1.3, and support for UE 5.5.
Learn more about the power of work graphs API in our detailed blog, taking you step-by-step through an example which implements a scanline rasterizer.
With the integration of AMD FidelityFX™ Super Resolution 3 into games, we’re sharing even more technical details for developers.
Our ray tracing library for HIP now features batch BVH construction, dynamic traversal stack assignment, transformation query functions + more.
In this blog, we explore GPU offloading using HIP and OpenMP target directives and discuss their relative merits in terms of implementation efforts and performance.
Radeon Raytracing Analyzer v1.3 adds the ability to inspect casted rays in 3D and examine ray traversal statistics. Check it out now!
Radeon™ Memory Visualizer v1.7 introduces one of the most anticipated new features: improved support for aliased resources in the Resource overview pane. Read on for details of this features and more.
Radeon GPU Profiler v1.16 updates the GPU ISA disassembly view, adds improved dark mode support, and more.
The machine learning ecosystem is quickly exploding and this article is designed to assist data scientists/ML practitioners get their machine learning environments up and running on AMD GPUs.
“D3D12SimpleClassify” shows the use of a GPU Work Graph in a simple frame-based graphics application, plus learn about new RGP support.
Read the latest AMD FidelityFX™ Super Resolution 3 developer updates from the GPUOpen team.