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AMD FSR 3.1 now available in five games, source code coming next month
FSR 3.1 is now available for gamers to experience first hand. Find out more with this AMD.com blog post.
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FSR 3.1 is now available for gamers to experience first hand. Find out more with this AMD.com blog post.
Features stable support for RADV drivers for AMF on Linux in VideoConverter / HQScaler / VideoEncoder (experimental for decoder), DX11 support for FRC component, Linux support for DVR sample.
VMA V3.1 gathers fixes and improvements, mostly GitHub issues/PRs, including improved compatibility with various compilers and GPUs.
In this guest post by EBB Software, learn how they integrated our FSR 2.1 plugin for Unreal Engine into their first title: Scorn
This talk at Vulkanised 2023 covers how to use the Radeon Developer Tool Suite (RDTS) to optimize games using RADV and Steam Deck.
Today, the FSR 2.2 source code and accompanying sample is available to all through our GitHub repository.
Our GDC23 presentations this year include temporal upscaling, our NEW FidelityFX SDK, GI, DirectStorage, CPU optimizations, tools, and more!
AMD GPU Services (AGS) 6.1 is now available, adding RDNA 3 GPU support, VS2022 versions of the static libs, and a new sample showing you how to use AGS extensions from DX12.
Compressonator v4.3 is out now! v4.3 features Brotli-G lossless compression, multi-texture mipmap generation, and much more.
Installation of the AMD ROCm™ software package can be challenging. This introductory material shows how to install ROCm on a workstation with an AMD GPU card that supports the AMD GFX9 architecture.
This latest version of Advanced Media Framework SDK also provides new options for VQEnhancer and AV1 encoder components, and Markdown docs.
AMD and LunarG are pleased to announce DirectX®12 (D3D12) and DirectX® Raytracing (DXR) support for the GFXReconstruct capture/replay tool.
The AMD RDNA™ 3 ISA reference guide is now available! The ISA guide is useful for anyone interested in the lowest level operation of the RDNA 3 shader core.