Technical blogs

GPUOpen chip

Looking for knowledge beyond our software?

Explore our continually-growing library of technical blogs, written by AMD engineers and guest game developers. Benefit from their valuable experience covering general development techniques, developing with AMD hardware, ray tracing, HPC, ML, Vulkan®, DirectX®, Unreal Engine®, and lots more. 

Some of our recent popular blogs

Introduction – Matrix Compendium

The GPUOpen Matrix Compendium covers how matrices are used in 3D graphics and implementations in host code and shading languages. It’s a growing guide, so keep checking back!

Make sure you don't miss out on some of our perennially popular blogs too!

Vulkan® Barriers Explained

Barriers control resource and command synchronisation in Vulkan applications and are critical to performance and correctness. Learn more here.

Don’t forget – you can find blog posts related specifically to our tools, SDKs, and effects in our software blogs. 

Browse through all our technical blogs in one place

Don’t forget – you can find blog posts related specifically to our tools, SDKs, and effects in our software blogs. 

We have lots more documentation for you to discover!

GPUOpen Manuals

Don’t miss our manual documentation! And if slide decks are what you’re after, you’ll find 100+ of our finest presentations here.

AMD GPUOpen Samples

Browse all our useful samples. Perfect for when you’re needing to get started, want to integrate one of our libraries, and much more.

AMD GPUOpen videos

Words not enough? How about pictures? How about moving pictures? We have some amazing videos to share with you!

AMD GPUOpen Performance Guides

The home of great performance and optimization advice for AMD RDNAâ„¢ 2 GPUs, AMD Ryzenâ„¢ CPUs, and so much more.

AMD GPUOpen software blogs

Our handy software release blogs will help you make good use of our tools, SDKs, and effects, as well as sharing the latest features with new releases.

AMD GPUOpen publications

Discover our published publications.

There's more over on AMD Developer Central